As Zendikar rises, the land falls.
That’s right, we’re back on the plane where lands matter. And I’m not just talking about how many times you can trigger landfall. The very lands we put in our decks also matter, including the basic Plains, Islands, Swamps, Mountains, and/or Forests we choose to express ourselves with.
While there are many choices for basic lands, the most coveted ones are the full-art versions. Recently, we have the new, sleek-bordered Double Masters full-arts; now, Zendikar Rising offers a lot more options for spiffing up our decks.
But we didn’t always have the luxury of a multitude of full-art options…
Planeswalk with me back to the beginning… Well, not to when Richard Garfield invented Magic, but to the very first set to debut full-art cards!
The Silver Age
Unglued (August 1998)
The wackiest set Magic had ever seen at the time, Unglued was all about breaking the rules. One of the conventions this set defied was what a basic land could look like.
Up until this point, there had never been any full-art cards in Magic. It was Magic artist and then-Wizards-employee Christopher Rush who started the idea*. “Everybody knows” what basic lands do, so why not do away with the textbox to make the art more prominent?
This idea was a perfect fit for Unglued’s theme, resulting in the first full-art basic lands!
Unhinged (November 2004)
Turns out, Unglued’s full-art basic lands were a hit. Like, a BIG hit. So, what does a silver-bordered sequel gotta do? Make more!
But Unhinged’s full-art basic lands had to be different from before. Cheekily, these new lands were “fuller” than their full-art predecessors. Right up to the border!
Surely, this must be “the fullest full-art” set of lands we’d ever see. (Hold that thought.)
Stick the Landing
Zendikar (October 2009)
Up until this point, full-art basic lands only existed in silver-bordered sets. That’s because they’re different, just like the Un-sets.
Zendikar is when we start seeing the “land” aspect of full-art lands tie in with the set theme.
This was also the first time each basic land type had more than one full-art land card. This made for a total of twenty unique, new full-art lands!
Judge Gift Promos (2014)
One year, for the first time, full-art basic lands were made available outside of a Magic set. They were distributed as part of the judge gift promo cards program.
Battle for Zendikar (October 2015)
Returning to the plane of Zendikar meant living up to the legacy of the previous block. Just as Unhinged following Unglued, Battle for Zendikar released another set of full-art basic lands.
However, for the first time in full-art basic land history, these lands included reprints: one of each Plains, Island, Mountain, Swamp, and Forest from Zendikar returned.
Lastly, Battle for Zendikar included five full-art options for each basic land type. This beat Zendikar’s record, with twenty-five unique full-art basic lands released at once!
Environmental Disaster
Oath of the Gatewatch (January 2016)
Oath of the Gatewatch belonged to the same block as Battle for Zendikar but differed in full-art lands.
Wastes was the first basic land that didn’t produce one of the five colors of mana. Colorless mana was a theme of this set. To help illustrate this theme strongly, Wastes was given two full-art card options.
Oath of the Gatewatch was also the first set to use full-arts to tell a story. Sometimes, a plane-wide disaster occurs! Wastes cards showed the Eldrazi titan Kozilek laying waste to Zendikar, adding a visual element to the story.
Amonkhet (April 2017)
Amonkhet block started its first set with a plan.
A beautiful plane was overshadowed by ominous, massive Nicol Bolas horns. Amonkhet’s denizens were awaiting the approach of the second sun. When this second sun appeared between these horns, “the Hours” began.
The full-art basic lands perfectly illustrated this passage of time.
In this set, “the Hours” had not yet begun. The art in each land showed a thriving, beautiful plane. And a sun, just barely reaching the point between the horns.
But then…
Hour of Devastation (July 2017)
…the Hours began. The plane suffered calamity, and it showed on the full-art basic lands of Hour of Devastation.
Each full-art basic land depicted the same place from the same viewpoint as in Amonkhet. Only, this time, the second sun is between the Bolas horns and the landscape is in disarray.
Pushing Boundaries
Unstable (December 2017)
Unhinged followed up Unglued by making full-art lands with border-hugging art. How could Unstable beat that?
Well, by getting rid of the borders, of course! These are now “the fullest full-art” lands. These lands were among the first borderless cards, testing the technology for future sets to utilize.
Modern Horizons (June 2019)
While there have been snow-covered basic lands before, there had never been full-art snow lands.
With Modern Horizons adding new cards directly to Modern, this was a great time to reprint the snow lands. This was the first time there wasn’t a set theme or silver border to set a precedent for full-arts!
There and Back Again
Theros Beyond Death (January 2020)
Before Theros Beyond Death, every full-art basic land depicted a place. This set was the first time full-art lands showcased something more abstract.
When you look at constellations, you can find symbolism among the stars. So, when you want to symbolize the colors of mana in full-art basic lands, well…
Richard Garfield had come up with some pretty great symbol designs back in 1993.
Unsanctioned (February 2020)
The fourth silver-bordered product, Unsanctioned, had some big shoes to fill with full-art basic lands.
In this smaller product, the full-art direction took a new turn: reference each previous silver-bordered set’s lands!
From Unglued, the stylized, oval-like frame surrounding the art.
From Unhinged, a centered card name with art hugging the border.
From Unstable, a swooshed border along the bottom of the card.
GO BIG AND GO HOME
The Godzilla Lands (May 2020)
Following Ikoria: Lair of Behemoths came a Secret Lair drop for basic lands featuring Godzilla. These full-art lands are unique for depicting a character from an IP outside of Magic. They’re also only available in Japanese — an homage to Godzilla’s roots!
Also notable: the frame treatment here is very similar to Theros Beyond Death’s full-art basics.
Double Masters (August 2020)
True to Double Masters’s theme, there are two unique pieces of art available for each land in the set. The only precedent we have for this is Oath of the Gatewatch, which provided two different pieces of art for Wastes.
The Double Masters full-art basics are reprint, but they featured art that hadn’t been reprinted before. However, unlike their previous incarnations, these art pieces received a new card frame treatment – specifically, the style debuted with Theros Beyond Death.
Zendikar Rising (September 2020)
This fall, we’re revisiting Zendikar again, including its beloved bowl Island. Once again, Zendikar Rising will feature full-art lands – three to Zendikar’s four and Battle for Zendikar’s five.
Unlike previous Zendikar lands, these full-art basics tell a story. As with Oath of the Gatewatch and Hour of Devastation, we see a Zendikar after a planar-wide event. There is debris pockmarked with diamond shapes, reminiscent of the colorless mana symbol – a reminder that we’ve moved beyond Eldrazi.
We’ve finally returned to the Zendikar we first met, over a decade ago. Welcome back.
ART, BASICALLY
Thanks for joining me on this journey through Magic’s history of full-art basic lands!
There are many great full-art lands to outfit our decks with. But which ones are your favorites to use? Let me know on Twitter at @bradleyrose!
‘Til next time, I hope you find the right “bowl Island” to use in your decks.
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*Source: Drive to Work, Episode 13 – “Unglued”
Editor’s Note: This article was originally published on February 10, 2020. It was updated and re-published on September 7, 2020.
Bradley is a co-host of a weekly Magic: The Gathering design podcast, Beacon of Creation. He was among the Top 101 contestants in Wizards of the Coast’s Great Designer Search 2. He enjoys crafting custom Magic product experiences, like Archfrenemies, and building Commander decks with creative constraints.