MTG Keywords Explained: Learn

Card Kingdom Strategy

Magic is going back to school with Strixhaven: School of Mages, a set that takes place in an elite university. And what could be more appropriate for an academic setting than a mechanic all about learning? Today, we’re going to break down the learn mechanic and the new card type Lesson from Strixhaven. Are you ready to learn? What is …

MTG Keywords Explained: Flanking

Card Kingdom Strategy

Along with banding, flanking ranks high on the list of Magic‘s most complex and misunderstood mechanics. If you’ve never seen this keyword before — or if you need a refresher on how it works — we’re here to break it all down for you today. What is Flanking? Flanking is one of Magic‘s most unique combat mechanics. It doesn’t modify …

MTG Keywords Explained: Cumulative Upkeep

Card Kingdom Strategy

Magic: The Gathering has been around for a long time, and as you wade through the archives of older cards, there are bound to be some keywords that give you pause. Whether these keywords are completely new to you or you need a refresher, we’re here to help! Today, we’re here to explain a mechanic from way back in Ice …

MTG Keywords Explained: Rampage

Card Kingdom Strategy

Back in the early days of Magic, creatures were much weaker than they used to be. Creatures had fewer abilities, and they were much smaller relative to their mana cost. Of course, creatures still had useful abilities that gave them an edge over other creatures in combat. And while some of those abilities haven’t been printed on cards in quite …

MTG Keywords Explained: Shadow

Card Kingdom Strategy

Games of Magic are commonly won through combat damage, and creatures with evasion often have the edge. Previously in this series, we covered the ability flying, which allows some creatures to soar across the red zone. We talked about trample, which allows some large creatures to deal damage depending on how they’re blocked. And more recently, we covered fear and …

What is Tempo?

Tom Anderson Strategy

This week, I’m rolling up my sleeves to tackle one of life’s great questions: what does “tempo” mean in Magic: The Gathering? It’s a controversial bit of jargon among Magic players even at the highest level, and this is far from the first article written about it. I have faint memories of reading one by Ben Bleiweiss back in Guildpact …

MTG Keywords Explained: Flashback

Card Kingdom Strategy

Time Spiral Remastered is coming out soon, and many longtime Magic players are having flashbacks to fifteen years ago. Today, we’re talking about a Time Spiral block mechanic called… well, flashback! What is Flashback? Flashback is a graveyard mechanic that you’ll find on instant and sorcery cards. When a spell with flashback is in your graveyard, you may cast it …

MTG Keywords Explained: Split Second

Card Kingdom Strategy

As you’ve learned to play Magic: The Gathering, you’ve probably familiarized yourself with the instant and sorcery card types. These spells have a one-time effect — on your turn, and maybe on someone else’s. But in the early days of Magic, there was a third spell type with short-term effects. Interrupts were like instants, but more powerful — you could …

MTG Keywords Explained: Shroud

Card Kingdom Strategy

Earlier in this series, we explained hexproof: a mechanic that prevents your opponents from targeting your creatures with their spells or abilities. In explaining hexproof, we alluded to an older mechanic called shroud, from which hexproof evolved. But what is shroud, and how does it differ from hexproof? That’s what we’re here to talk about today! What is Shroud? As …

MTG Keywords Explained: Fear and Intimidate

Card Kingdom Strategy

There are all kinds of creatures in Magic‘s Multiverse. Big creatures, small creatures; creatures you’d want to adopt as pets, and creatures you’d never want to cross on an interplanar journey. Some creatures in Magic are just downright frightening and intimidating. And, as with all things in Magic, there are ways the game expresses those qualities through mechanics. Today, we’re …