Masters sets are back, and they’re double the fun!
Double Masters is a brand-new “greatest hits” Magic set, available now! Like previous Masters sets, Double Masters‘ card pool consists entirely of reprints from throughout Magic‘s history, compiled to provide a Cube-like draft experience.
Read on to learn more about this exciting set.
What’s In a Pack?
As the name suggests, Double Masters doubles the quantities of the most sought-after cards in booster packs. Each pack contains two cards in the rare/mythic slot AND two foils. Those foils can be of any rarity, so it’s possible to get three or even FOUR rare or mythic rare cards in a single pack!
Now, let’s say you’re drafting Double Masters. How will you decide which rare to take? Fortunately, you don’t have to: when you open a pack in Double Masters draft, you can take TWO cards from it. (No Cogwork Librarian required!) Then, you draft the rest of the cards in that draft round as normal.
Like Ultimate Masters, Double Masters will include Box Toppers: alternate-art, collectible cards in special packaging. And since it’s Double Masters, each Box Topper will include TWO cards!
Wizards has stated that Double Masters‘ reprints were chosen to suit a wide variety of players, from Commander fans to Vintage veterans. Here are some of the most exciting cards we saw during preview season.
CK Preview Card: Ravenous Trap
Thank you to Wizards of the Coast for giving Card Kingdom TWO preview cards for Double Masters!
Double Masters has more rares than any other Masters set, and our first preview card has been printed at rare for the first time ever! Ravenous Trap is a great trick to spring on your opponent if they’re doing some graveyard shenanigans.
CK Preview Card: Savageborn Hydra
Next up, it’s a popular card in many +1/+1 counter-based Commander decks: Savageborn Hydra! It also has double strike, which fits the theme of Double Masters.
Once a staple of Modern creature-combo decks, Archangel of Thune is still a great inclusion in lifegain-focused or tribal Angels decks in Commander.
Atraxa was one of the faces of Commander 2016 and has since become one of Magic‘s most popular Commanders. Most Atraxa decks take advantage of her triggered ability to proliferate counters on permanents, including Planeswalkers.
All five cards in the Command cycle see play in Commander, but Austere Command — which can destroy troublesome artifacts and enchantments — is undoubtedly the MVP of the format.
Our friends at the Command Zone podcast had the pleasure of previewing Avacyn, Angel of Hope. Her ability to protect creatures with board wipes has made Avacyn a Commander all-star since she was introduced in 2012.
Double Masters features several iconic equipment spells, including Batterskull. Batterskull‘s living weapon ability has allowed it to serve as a finisher for control decks in Modern and Cube, and it’s also useful in equipment-focused Commander decks.
This giant golem will end games in a hurry, and is often difficult to get off the battlefield.
Our friends over at MTGGoldfish had the pleasure of previewing one of the most divisive cards in Magic‘s history. In Modern, Legacy and beyond, Blood Moon has the power to grind games to a standstill.
Magic‘s most powerful card-selection spell returns in another Masters set. Pick up the Box Topper version if you want to add some bling to your Legacy or Vintage decks.
Council’s Judgment, originally printed in Conspiracy, has become a Legacy and Commander staple. Its ability to destroy any permanent and get around protection clauses is virtually unmatched in Magic.
Crop Rotation is another powerful spell in both Legacy and Commander, particularly for decks that use lands as win conditions.
A must-have for blue Commander decks, Cyclonic Rift will swing a game back in your favor when you’ve fallen behind or give you the opening you need to win.
Dark Confidant helped put Jund on the map in Modern. This small but mighty creature will give you access to an extra card each turn — at a price.
Dark Depths is a linchpin of Legacy Lands decks, which aim to win the game by attacking with a 20/20 flying indestructible token.
For years, Death’s Shadow‘s rules text seemed like a drawback. But in Modern — a fast-paced format where players frequently take damage from their lands — it’ll frequently be a 5/5 or larger!
It wouldn’t be Double Masters without Doubling Season! It’s one of the most popular Commander cards of all time and sees play everywhere from go-wide tokens decks to “Superfriends” Planeswalker strategies.
Though it was recently banned in Pauper, Expedition Map can dig up the right land for every occasion in Modern Tron ecks.
Exploration is yet another Commander staple that will allow you to get ahead on mana in the early turns of the game.
Since its introduction in Aether Revolt, Fatal Push has been a go-to removal spell for black decks in Magic‘s non-rotating formats. It’s most popular in Pioneer, but still sees plenty of play in Modern.
Every Legacy player’s favorite counterspell is back! Force of Will gets a box topper treatment featuring new art and some quintessentially blue flavor text.
Once the boogeyman of Standard, JTMS still holds down the fort in Modern control decks.
Kaalia is one of Magic‘s most feared Commanders. With a cohort of Angels, Demons, and Dragons by her side, she can end games surprisingly quickly.
Whether you’re playing Modern Tron or drafting a Cube, Karn is an excellent win condition.
This Cube and Commander staple provides value mana acceleration in white — a color with limited access to ramp and card draw effects.
Banned in Legacy and restricted in Vintage, Mana Crypt is one of the most powerful “mana rocks” out there.
Meddling Mage is a fixture in Modern Humans decks, where it can ward off opponents’ threats or protect other Humans from removal.
Noble Hierarch is one of Magic‘s premier mana creatures and a staple of many creature-based strategies in Modern, including Humans and Infect.
At long last, the Pauper community gets an Oubliette reprint! Check out Tolarian Community College’s preview video for this iconic card.
While it’s been reprinted in many Masters sets before, it’s always a joy to open Path to Exile in a booster pack. Path is one of white’s most efficient removal spells and sees play everywhere from Modern to Commander.
Phyrexian Metamorph is one of the game’s best-known Clones. Its ability to copy both creatures and artifacts makes it especially useful in Commander, as well as Cube.
“Skittles” is one of the most feared creatures in Commander. 40 life won’t protect you from poison counters!
Red doesn’t always have access to mana acceleration, but it can still add creatures to the battlefield quickly. Sneak Attack allows red to “sneak” giant creatures into play in Legacy and Commander.
This is Stoneforge Mystic‘s first non-promo reprint since it premiered in Worldwake ten years ago. Stoneforge Mystic has gone on to define several Magic formats alongside powerful equipment like Batterskull and the Swords.
Want to make your creatures even mightier? Suit them up with a Sword of War and Peace.
Like many creatures in Double Masters, Wurmcoil Engine has cross-format appeal. Its colorless casting cost and Titan-like stats make it a strong finisher in Modern, Commander, and Cube draft!