For Mirrodin – MTG Mechanics Explained

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For Mirrodin is a hyper-specifically named Equipment mechanic from Phyrexia: All Will Be One. When an Equipment with For Mirrodin! on it enters the battlefield, you create a 2/2 red Rebel creature token and attach the equipment to it. And that’s it! Pretty simple, only a couple of notes here:

  • Once the Equipment enters the battlefield and the For Mirrodin! ability triggers, you will still get the token even if the equipment is destroyed, bounced, exiled, tucked, or whatever. You won’t attach the equipment to it, since it won’t be on the battlefield anymore, but you still get the creature.
  • Once the For Mirrodin! trigger resolves, there’s no window for a response between the token being created and the equipment getting attached to it.

So here’s the thing: we’ve seen this before in Magic, and recently. This is a tweak on Living Weapon from Scars of Mirrodin block, yes, but more recently we’ve seen equipment that comes with its own creature in several forms across several sets. With For Mirrodin! being named so specifically to this set and setting, it’s doubtful we ever see it in this exact form again, but the idea of this kind of equipment mechanic seems to be a well that Magic likes to dip into every now and then.

Take up arms (Magically speaking, like, with cards) at today!