Level Up – MTG Keywords Explained

Card Kingdom Strategy

Level Up is the mechanic that Class was based on, and appears on creatures (known as Levelers). Level Up creatures enter the battlefield at Level 0, and have a Level Up ability on them, along with a text box split into three distinct sections, each with their own power and toughness. At level 0, they have the power and toughness …

Annihilator – MTG Keywords Explained

Card Kingdom Strategy

Annihilator is a creature-based mechanic from Rise of the Eldrazi, and appears on the titular extra-planar monsters. Written as Annihilator N, it triggers when a creature with it attacks. When the trigger resolves, the defending player must then sacrifice N permanents. If they have less than what’s required, they sacrifice everything they can. This is brutal, and none of the …

Unearth – MTG Keywords Explained

Card Kingdom Strategy

Unearth is a graveyard mechanic from Shards of Alara block found exclusively on creatures. It’s essentially creature Flashback; a way for you to get a one-shot use out of the creature from the graveyard.  When a creature with Unearth is in your graveyard, you may, at sorcery speed, pay it’s Unearth cost. You then return the creature to the battlefield, …

Exalted – MTG Keywords Explained

Card Kingdom Strategy

Exalted is one of the most enduring combat mechanics to come out in a while. It literally exalts one of your creatures per combat.  Exalted is a combat mechanic that can appear on any permanent type. It triggers when a creature you control attacks alone. That creature will get +1/+1 until the end of the turn for each instance of …

Initiative – MTG Keywords Explained

Card Kingdom Strategy

Initiative essentially functions as a variation of Monarch. For someone to initially take the Initiative, someone has to play a card that grants it. Once the initiative is in the game, just like Monarch, it remains in the game until the game ends, and only one player at a time can have the initiative. When you take the initiative, or …

Background – MTG Keywords Explained

Card Kingdom Strategy

Background is a subtype of Enchantments, and flavorfully represents a Commander’s backstory — or at least an aspect of it. They do function as normal enchantments, so if they are in a deck they can be drawn and cast normally, although as they specifically only affect Commanders, it’s very unlikely you’ll ever encounter one in any other format. But the …

Myriad – MTG Keywords Explained

Card Kingdom Strategy

Myriad is a creature-based multiplayer mechainc. I mean, you could play it in a 1-vs-1 game, but it wouldn’t do a whole lot of anything. Here’s why: When a creature with Myriad attacks, for each opponent other than the one you attacked, you create a token copy of the myriad creature that enters the battlefield tapped and attacking those opponents. …

Devour – MTG Keywords Explained

Card Kingdom Strategy

Devour is a mechanic that flavorfully does exactly what it says on the tin, and makes some truly huge threats as a result.  Devour appears solely on creature cards, and represents some monster getting larger as it, well, devours other creatures. When a creature with Devour would enter the battlefield, you may sacrifice any number of creatures. If you do, …

Retrace – MTG Keywords Explained

Card Kingdom Strategy

Retrace appears on Instants and Sorceries, and is a mechanic that lets you get a lot of use out of those spells. If a card with Retrace is in your graveyard, you may pay its mana cost and discard a land from your hand to cast it from there, still obeying all normal timing restrictions. However, unlike a lot of …

Casualty – MTG Keywords Explained

Card Kingdom Strategy

Casualty will usually appear on instants and sorceries, although as Ob Nixilis, the Adversary shows, it can appear on any card type. It will always be written with a number next to it, and functions as an optional additional cost. Whenever you cast a spell with casualty, you may sacrifice a creature that has power equal to or greater than …