Why Play Boros in Commander?

Why Play Boros in Commander?

Boros has a reputation for being the color pair of equipment and of attacking. Is it really so two-dimensional in Commander? Is there more to it? Why play Boros in Commander? Boros is probably the color pair I play the most in Commander. It might be the color pair I have my highest win rates with (with some decks, at ... Read More...
10 Useful Graveyard Hate Cards You Should Try in Commander

10 Useful Graveyard Hate Cards You Should Try in Commander

Graveyards in Commander are like a second hand. In many decks, they end up being the anchor of the strategy, whether that’s reanimating creatures, looping spells, or enabling anything from cost reduction to card draw. Kristen has 10 Graveyard Hate cards to share that can be pretty useful and easy to slot into a deck. Graveyard decks are amongst my ... Read More...
The Best Self-Mill Cards in Magic

The Best Self-Mill Cards in Magic

Graveyard decks have always been a huge part of Magic, ever since the first Animate Dead was used to cheat out the first Lord of the Pit or Shivan Dragon. But if you broaden your definition beyond simple reanimation, almost every deck has some way to get value out of the yard – and if yours doesn’t, you’re probably not ... Read More...
5 Underrated Commander Cards From Alara Reborn

5 Underrated Commander Cards in Alara Reborn

Alara was designed as a multi-color matters block that was especially focused on the three-color shards. Alara Block is even where we get the shorthand names for each of the three color shards: Bant (Green-White-Blue), Grixis (Blue-Black-Red), Esper (White-Blue-Black), Jund (Black-Green-Red), and Naya (White-Red-Green). The third and final set in the block – Alara Reborn – takes this multi-color focus ... Read More...
Why Can Orzhov Feel Slow in Commander?

Why Can Orzhov Feel Slow in Commander?

Shockingly, different color pairs in Magic play and feel differently. The black white color pair, Orzhov, can sometimes feel a little slow in Commander. Kristen has some thoughts on why that is. I love playing Commander, and there’s nothing I love more than brewing new and interesting decks. We’re spoiled for choice when it comes to picking something to brew, ... Read More...

The Mana Ramp Engine That Your Enchantress Deck Should Run

Enchantress decks are all about drawing a lot of cards. When people think about mana ramp in Enchantress, most just settle with Enchant Land Aura cards. Kristen argues that there’s an obvious mana engine that lies relatively untapped for Enchantress builds.  Enchantress is one of the most popular archetypes in Commander. It comes in a variety of “flavors”; while Selesnya ... Read More...
DSK Draft Guide

The Duskmourn: House of Horror Draft Guide

Duskmourn: House of Horror represents a departure from previous Magic design in many ways, setting new expectations for lore, aesthetics, mechanics, and color pie divisions. So of course, the Limited environment you’ll find within the shifting walls of this insidious House is just as strange and daunting as everything else about it! It would be all too easy to stumble ... Read More...