Neon Dynasty Commander Upgrade Guide: Buckle Up

Scott CullenCommander

Kamigawa: Neon Dynasty is here, and it’s looking like the start of a bright new future for Magic. Kamigawa is now much more advanced than when we last left it; we’re introduced to dazzling future tech like High-Speed Hoverbikes, but there’s still a sense of tradition with the more reserved Jukai Naturalists. This balance between tradition and modernity gives this …

3 Commander Brews with Kamigawa: Neon Dynasty

Scott CullenCommander

Kamigawa: Neon Dynasty is almost here! Players have asked for a return to the mystical plane for years, and after an excruciating wait, we’re finally back. A lot has changed since our previous visit, though: techwear is in, mechs and Vehicles are in abundance, and the music is pumping! There are also a number of wild and exciting legendary creatures, …

Three-Mana Rocks You Should Run in Commander

Scott CullenCommander

There are many aspects of Commander that form its identity: the multiplayer format, the singleton rule, and the commanders themselves. Commander is also known for the emphasis it puts on mana acceleration; in order to play your big spells and reach your late game sometime this year, you’ll need more mana than a single land drop per turn can provide. …

Breaking the Singleton Rule in Commander

Breaking the Singleton Rule in Commander

Scott CullenCommander

There are many features that define Commander as a format – from the social aspects to the power level discussions and the commanders themselves. Perhaps the most outstanding quality Commander has is that it’s a singleton format – though there are some cards and decks that ignore this completely. There are few cards in Magic that state “A deck can …

Make Your Commander Games More Exciting

Cards to Make Your Commander Games More Exciting

Scott CullenCommander

Commander is often known as a “wild west” format; as long as you’re playing within the confines of the Rule 0 talk, anything goes. Games are full of unique interactions that leave you with fond memories. This, to me, is the essence of Commander: celebrating the depth of possibilities in one of the best gaming sandboxes ever made. I’m here …

5 EDH Decks with Kamigawa

5 Commander Decks with Kamigawa Legends

Scott CullenCommander

The light from Kamigawa: Neon Dynasty glows gently from just over the horizon, and it won’t be long before we’re immersed in the hustle and bustle of the cyberpunk plane. Kamigawa has been through a lot since our last visit; lorewise, we’re arriving more than 1200 years after Saviors of Kamigawa, and the plane has seen a number of technological …

5 Commander Resolutions

5 Commander New Year’s Resolutions for 2022

Scott CullenCommander

The new year is upon us, and that means it’s time for new year’s resolutions! They’re almost always centered around self improvement, and can be difficult to maintain. While the more difficult ones are certainly possible (I’m now 6 years smoke free!), they can feel like an uphill battle – especially as the new year comes directly after the most …

Best Utility Lands in Commander

Scott CullenCommander

Lands are an integral part of every deck (Manaless Dredge notwithstanding). Not only are they needed to cast your spells, but they give you more options throughout the course of the game. Utility lands tend to shine brightest in more casual games, where a higher land count is the norm, and they give you something to do when you’re flooding …

2021s most unique commanders

2021’s Most Unique New Commanders

Scott CullenCommander

2021 has been a ridiculous year for Commander, especially when it comes to legendary creatures. In the past twelve months alone, there have been a staggering 191 new legends introduced to the game! Some have become incredibly popular, and a few have already become some of the most popular commanders in the format. However, there are a plethora of commanders …

Best Ramp in Commander

The Best Ramp Spells in Commander

Scott CullenCommander

Commander is a special format; it plays like no other, and has very different heuristics compared to any other way to play. One such heuristic is that virtually every deck needs ramp; without it, you’ll easily fall behind as the table progresses. Most Commander decks can go over the top of everyone else, but they need a way to ensure …