Edge of Eternities releases on August 1st. Alongside the main set, there are two new Commander precons with many sweet new cards. In this article, I’m going to review the World Shaper Precon deck, and discuss the best ways to upgrade it.
The World Shaper deck features Jund Lands as the theme. By combining the best removal, ramp, and midrange value of black, red and green, Jund decks seek to play a comfortable early and mid game before turning the corner to finish things. This time around, though it’s a lands deck, it cares way more about sacrificing lands as the win condition.
WORLD SHAPER COMMANDERS
World Shaper features two new Commanders, with Hearthhull, the Worldseed being far and away the most interesting one in my opinion. In many ways, Hearthhull is the “Shorikai, Genesis Engine” of RUG. Where the Azorius mech wants you to make Pilots and draw and discard, Hearthhull instead wants you to sacrifice lands to draw extra cards and play more lands.
With a relatively accessible Station requirement of (8), it should be trivial to get your win condition online. And that win condition is a good one. Reliable, too, and not needing you to swing out.
Szarel, Genesis Shepherd is a fine option, but is more suited to running counters synergies and self mill.
Today, we’ll be focused on upgrading with Hearthhull.
NEW CARDS IN WORLD SHAPER
These precons feature some interesting new designs, and you can read my round-up of the best of them in our 10 Hottest Cards article.
One to get really excited about is Exploration Broodship, a card that allows us not only to play extra lands, but also eventually cast permanents from our yard once we’re stationed-up. I think this card is really sweet.
I also love the new boardwipe that resets lands. It plays into Hearthhull’s main strategy, meaning you can combine a wrath with a way to sacrifice lands and make opponents lose life.
You can’t forget, too, the addition of Golgari (GB) lands from unfinished cycles. We now have a Tango land and a Bicycle land. 😀
INITIAL $50 UPGRADES
World Shaper is a fantastic precon for anyone wanting to get into Jund Lands in general, and so the upgrades we’ll focus on are all about making the deck’s midgame more consistent, and adding ways to help us move toward our main wincon more quickly and convincingly.
To that end, our goals are to:
- Add more ways to get lands from the graveyard into play
- Add more ways to get lands into the graveyard
- Protect our life total in the early-midgame
- Churn through our deck quicker
First up, we’re getting lands we sacrifice or discard back. Windgrace is the OG Jund lands Commander, and so slotting him in seemed natural. He can pitch lands to achieve basically the same level of draw as our Commander, and his {-3} gives up back two lands straight into play – not even tapped!
Ramunap Excavator is great for us, as we want to be able to deploy a blocker as well as play lands from the yard. A more expensive and min-max’d version of the deck might shift toward Crucible and cheap wraths aplenty, but that’s not us.
Zask slots in as some self mill and land replay, but also lets us cast a handful of our creatures from the yard too.
Landfall is obviously a good payoff in a deck like this, so for our early game, we’re producing extra mana with Lotus Cobra, seeing more cards with Valakut Exploration, and making token blockers with Springheart Nantuko.
Valakut Exploration is sweet because you never lose the cards put into exile, and because it synergizes with our main con, adding more burn. Springheart Nantuko later in the game can be bestowed onto Rampaging Baloths, Mayhem Devil, or Scouring Swarm to make a great deal of problems.
The deck is a little light on disenchants, so adding Disorienting Choice seemed a good… choice? It’s a way better Tempt with Discovery in 2025, and if they don’t want to lose their stuff, they have to let you tutor lands into play, which is exactly what this deck wants. It gets even better when you add more expensive lands…
Speaking of shattering dreams, Brotherhood’s End is exactly the kind of pressure-valve we need to ensure we’re not run over by aggro decks or out-ramped by artifact decks early game. It deals with equipment, mana dorks, token armies… it truly is the be-all and End-all of tempo plays in red.
We do need to build to winning the game, though. Sylvan Safekeeper protects Hearthull, while allowing us to cash in those lands for life loss. Zuran Orb pads out our life total too, and is similarly cheap to deploy. And, you can’t beat Nahiri’s Lithoforming for churning through your deck to get to the win.
Finally, Will of the Sultai is a lovely second copy of Splendid Reclamation that also turns our Flying, Vigilance, Haste 6/7 Commander into a lethal killing machine. If they didn’t already die to sacrificing lands, Hearthhull can finish them off. Great value little role player.
We cut cards that either don’t synergize with what we’re doing, or are too expensive for what they do, or are just a little unexciting.
FURTHER UPGRADES
The big and obvious add here are Fetchlands. Whichever way you slice it, on-color fetches, Prismatic Vista, and lands like Lotus Field are key to our success in landfall decks. They’re also some of the biggest financial outlays, but at least one thing is certain: you’ll have lands you can then use in any deck.
Landfall wise, you could lean into more land drops and ways to make mana. Azusa and Tireless Provisioner are favorites of mine.
If you want to go down the Landfall – make a token route, then adding ways to sacrifice permanents and payoffs like Nadier’s Nightblade might work really well.
This is especially good alongside Awaken the Woods, which makes land-creature tokens. Pretty sweet, eh?
Landfall pingers is another way to play this build, and Tannuk from the main set, Sabotender, and Iridescent Vinelasher are all superb as a package.
GAME CHANGERS
Again, we’re looking to lands as the cards we’ll get the most value from. In Bracket 3, it’s best to start here – and if your playgroup isn’t keen on Glacial Chasm, then maybe swap that one for Deflecting Swat.
The deck doesn’t really need any Game Changers beyond that, though. Sure, tutors are nice, but they’re ultimately unnecessary even in Bracket 4 for this kind of strategy.
END STEP
World Shaper is a precon with a lot of potential. That potential is able to be unlocked even with some rudimentary upgrades, and our $50 selection goes a long way to making the deck hum. What do you think of the precon? Let us know over on Bluesky.

Kristen is Card Kingdom’s Head Writer and a member of the Commander Format Panel. Formerly a competitive Pokémon TCG grinder, she has been playing Magic since Shadows Over Innistrad, which in her opinion, was a great set to start with. When she’s not taking names with Equipment and Aggro strategies in Commander, she loves to play any form of Limited.









