Magic’s next in-universe set is Reality Fracture, and a couple of weeks ago I wrote about some of the things we might see in that upcoming set. In doing so, I discussed Planar Chaos, a set that came out in 2007 that had a similar theme – it was all about alternate realities in Magic. This got me thinking about …
5 Great Commanders for Beginners
Commander is the most popular way to play Magic, and the most social. As a beginner, it can be overwhelming to choose where to start. These are our picks for some great beginner options – and why to pick them. WHAT MAKES A GREAT BEGINNER COMMANDER Not all Commanders are good for a beginner. In fact, some of them can …
The Real Reason I Don’t Play Blue Green in Commander
Blue Green decks – otherwise known as UG, or Simic – are some of the strongest and craziest decks in Commander. They’re able to pull off massive mana generation and draw the most cards. So why don’t I play them? The answer isn’t as obvious as you might think. THE POWER OF SIMIC Blue Green is one of the most …
Secrets of Strixhaven Cards I’m Upgrading My Decks With
I don’t tend to update my decks more than twice a year, so Secrets of Strixhaven also proved to be a good time to look at the past few sets for interesting pickups, too. Some decks had me going over cards from Final Fantasy and even evaluating older cards to keep up with my ever-changing local metagame. HOFRI GHOSTFORGE My …
Five Commanders You’ll Want to Clone and Clone Again
Commander is a singleton format, encouraging diversity through deckbuilding. But what if you could play the same card, over and over? And what if that card was your Commander? WHAT IS A CLONE IN MAGIC? Clones are named after the eponymous Alpha card, Clone, a card that debuted with Magic. Clone effects have been popular ever since, with dozens upon …
10 Best One-Drops for Black Commander Decks
Making sure you have something to do on turn one in a game of Commander is a recipe for success. Having access to some great one drops in a Black deck gives you something to do on Turn 1 and when you have a little extra mana to spare. THE BEST ONE-DROPS IN COMMANDER Before we kick things off, let’s …
Modern Creature Design is Begging You to Boardwipe
If I was to compare the Commander games I’ve had in recent years that are over before they even get going, it would dwarf the amount like it in previous years. Commander is fast now, and one of the reasons is that everything is a must-answer threat. The thing is… there’s an easy solution. MODERN CREATURE DESIGN IS ALL ABOUT …
5 Most Exciting Commanders in Secrets of Strixhaven
Secrets of Strixhaven gave us five Commander decks, and as usual, each of these decks comes packing two brand new legendary creatures. However, those aren’t the only exciting legendary creatures this set has given us. The main set also features 24 brand-new legendary creatures, and in this article I want to draw your attention to five of the coolest ones. …
In Commander, Erode is a Ramp Spell – So Play It That Way
Cultured enjoyers of Path to Exile and Settle the Wreckage have long leveraged them as ramp spells. Secrets of Strixhaven brings a new removal spell that gives the target’s controller the opportunity to ramp in Erode. If you’re not thinking about this card in a modal way, you’re missing out. ERODE IS A POWERFUL NEW REMOVAL SPELL At just one …
Secrets of Strixhaven Commander Set Review
Secrets of Strixhaven releases April 24. It’s a lot of fun to revisit Strixhaven, as we get to check out some interesting takes on how enemy color pairs interact to produce unconventional tactics. You can find other recent set reviews here: Card Kingdom’s Set Reviews only really care about broadly powerful and relevant cards, so if you notice something missing? …










