Edge of Eternities releases on August 1st, and in addition to the Commander decks and cards found in the main set, there’s also a bonus sheet – a subset of curated reprints with special frames. They are called Stellar Sights, and every single one of them is a land.
They are all important lands from Magic history reimagined in the set’s science fantasy setting, with many of them representing celestial bodies of one kind or another. One Stellar Sights card appears in every Collector Booster and 1 of every 8 Play Boosters.
Lands are incredibly important in Magic, and they reprinted some pretty amazing ones. In this article, I’m going to highlight the most exciting Stellar Sights reprints, especially for Commander players. Many of the reprints are staples – either for Commander decks more broadly, or decks with specific themes.
5 STAPLES FOR ANY DECK
There are several lands on the bonus sheet that are just really, really good at producing mana. This has made these lands pretty indispensable for Commander players. Ancient Tomb is the best example of this, as this land can tap for two mana at a time. I mean, it’s basically a 0-mana Sol Ring!
Sure, it damages you, but it’s well worth Shocking yourself in the face to get this significant of a mana boost. That’s what makes the Tomb worth using in virtually any Commander deck, and what makes it one of the most powerful lands in the history of Magic.
Mana Confluence, Gemstone Caverns, and Reflecting Pool are also great at producing mana. The Confluence can produce mana of any color with very little downside. Gemstone Caverns and Reflecting Pool are a little more finicky when it comes to mana production, but when they line up correctly they are pretty incredible.
If Gemstone Caverns is in your opening and you’re not going first, you get to put it directly on to the battlefield with a luck counter on it, which allows it to produce mana of any color. That not only fixes your mana, it accelerates it, and it’s worth giving up a card to make that happen most of the time.
Reflecting Pool requires you to have other sweet lands around to be really great, but when you do it’s able to produce any color of mana you could ever need.
Strip Mine is also a staple, despite the fact that it’s not particularly good at producing mana. Instead, it’s really good at destroying it. One of the most powerful lands in the history of Magic, Strip Mine allows you to deny your opponent mana or destroy powerful utility lands. While it gets especially good in a deck that can recur Strip Mine with Crucible of Worlds and similar effects, having such an efficient way to destroy lands is something that any Commander deck should be interested in.
5 STAPLES FOR THE RIGHT DECK
In addition to those cards that are incredible in virtually any Commander deck, there are also some cards on the bonus sheet that are must-haves for popular Commander strategies.
Mutavault is an excellent creature land that can become a 2/2 quite easily, but what really makes it great is the fact that it has all creature types. This makes it card that you should be using in any typal Commander deck. Having a land that can animate itself and suddenly get all the awesome buffs you have makes it into a very scary creature land.
Inventors’ Fair is a must-have for Artifact decks. It gives you some incidental lifegain when you control enough Artifacts, but it’s especially great in Commander because it can be used to tutor up artifacts. The set up of controlling three artifacts is very easy to achieve, and having a land that can turn itself into the most useful/powerful artifact in your deck is very strong.
While Plaza of Heroes can be nice in any Commander deck, since it can make your Commander indestructible, I do think it’s a little bit too clunky to play in most of them. However, if you have a legendary matters deck, this becomes capable of producing any mana you could ever need and the indestructible upside will be useful more often than just with your Commander.
High Market is a great card for sacrifice decks. Gaining 1 life isn’t the most exciting thing in the world, but there are surprisingly few lands in Magic that have a sacrifice effect that doesn’t cost any mana. This makes it particularly attractive in any sacrifice deck, while also being something worth considering in life gain decks.
Nesting Grounds is a useful card to have in any deck that is reliant on counters. Even though it can only move them at Sorcery speed, this type of effect becomes quite strong when you have counter payoffs in play, especially counter multipliers.
SO, WHAT’S MISSING?
Overall, I think they did a great job at printing cards that are in high demand among Commander players, and I think that this bonus sheet is one of the most aesthetically pleasing ones we’ve seen. But, any time they do a bonus sheet there are going to be a few cards that get left out.
I think Eye of Ugin, Field of the Dead, and Cavern of Souls are the most glaring omissions. We can perhaps excuse them a little bit for not including Eye of Ugin, as it would be harder to find a way to make that work in this particular set since it’s an object that only appeared on Zendikar, but they found a way to include Eldrazi Temple, so I don’t think it would be impossible for Eye of Ugin to get a reprint on this bonus sheet.
Field of the Dead is such an amazing value land that can spit out tons of Zombie tokens, and it’s name is definitely nondescript enough for it to fit in perfectly on this bonus sheet. In fact, I’d really like to see some science fiction art for the Field.
Cavern of Souls is a major staple in multiple formats, as it’s a great way to fix your mana and resolve your creature spells in typal decks. It did just recently get a reprint in The Lost Caverns of Ixalan, but I’d love to see this card reprinted again because it’s in such high demand.
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So, those are my thoughts on the Stellar Sights bonus sheet. What do you think is the best reprint? Let me know over on X or Bluesky.

Jacob has been playing Magic for the better part of 24 years, and he especially loves playing Magic’s Limited formats. He also holds a PhD in history from the University of Oklahoma. In 2015, he started his YouTube channel, “Nizzahon Magic,” where he combines his interests with many videos covering Magic’s competitive history. When he’s not playing Magic or making Magic content, he can be found teaching college-level history courses or caring for a menagerie of pets with his wife.