5 Underrated Commander Cards From Mirage

5 Underrated Commander Cards from Mirage

Mirage is an important set for Commander players. Impressively, it features 9 cards that appear in 5% or more of the EDHRec decks they are eligible for.  Its most notable contributions to the format do one of two things that are highly desirable in the format – tutor, or ramp your mana. The powerful tutor trio of Enlightened, Mystical, and ... Read More...
Outlaws of Thunder Junction Early Look

Outlaws of Thunder Junction Early Look

Modern Magic has been more expansive in its themes and settings; where in the early days every plane was some variant of a high-fantasy vaguely medieval world, things have opened up in recent years. From Gothic and Victorian Horror, Sherlock Holmes/Agatha Christie-style locked-room murder mystery, to technologically advanced Cyberpunk, the main story of Magic encompasses a lot more than it ... Read More...
7 "Bad" Commander Cards That Are Secretly Underrated

7 “Bad” Commander Cards That Are Secretly Underrated

Kristen has a selection of “bad” Commander cards that have gotten better with time. Trends come and go in Commander, and sometimes cards that were considered “unplayable” or “bad EV” get their moment in the spotlight once more. These cards are pretty underrated.  When you’ve played Commander a while, it’s easy to follow time-honored heuristics when choosing cards for decks, ... Read More...
Commander Archetype Inspection: Lands

Commander Archetype Inspection: Lands

Magic has been around for long enough to spin off hundreds of unique mechanics, each with its own unique advantages, dedicated support cards and memorable payoffs. But when you throw them all together in the grand melting pot that is Commander, a few mechanics clearly stand out from the pack. They offer versatile deck building options, consistent performance in different ... Read More...
5 Underrated Commander Cards From Judgment

5 Underrated Commander Cards From Judgment

Last week, I took a look at 5 Underrated Commander Cards from Torment. As I discussed there, Torment is a strange set because of its huge emphasis on a single color – Black. The set also deemphasized Black’s enemy colors – Green and White. They did the opposite in the very next set. Judgment emphasizes Green and White, while deemphasizing ... Read More...
Aggro Is Really Good In Commander Right Now

Aggro is Really Good in Commander Right Now

Aggro is enjoying something of a renaissance in Commander right now. Thanks to numerous changes to how people build and play, and a myriad of new pushed cards, it’s never been a better time to turn creatures sideways. Kristen digs in to find out why – and whether the new Voja is a little too pushed.  I’ve always been one ... Read More...
Commander Archetype Inspection - Group Hug

Commander Archetype Inspection: Group Hug

Recently, I’ve used this blog to examine some of Commander’s most powerful and fearsome strategies. Building your deck around mechanics like treasure, cascade, or looting unlocks lines of play which are so good, they’re almost unfair. But isn’t that the natural conclusion of the multiplayer metagame? How do you win a fair fight when you effectively have to beat three ... Read More...