Outlaws of Thunder Junction Early Look
Modern Magic has been more expansive in its themes and settings; where in the early days every plane was some variant of a high-fantasy vaguely medieval world, things have opened up in recent years. From Gothic and Victorian Horror, Sherlock Holmes/Agatha Christie-style locked-room murder mystery, to technologically advanced Cyberpunk, the main story of Magic encompasses a lot more than it ... Read More...
7 “Bad” Commander Cards That Are Secretly Underrated
Kristen has a selection of “bad” Commander cards that have gotten better with time. Trends come and go in Commander, and sometimes cards that were considered “unplayable” or “bad EV” get their moment in the spotlight once more. These cards are pretty underrated. When you’ve played Commander a while, it’s easy to follow time-honored heuristics when choosing cards for decks, ... Read More...
Commander Archetype Inspection: Lands
Magic has been around for long enough to spin off hundreds of unique mechanics, each with its own unique advantages, dedicated support cards and memorable payoffs. But when you throw them all together in the grand melting pot that is Commander, a few mechanics clearly stand out from the pack. They offer versatile deck building options, consistent performance in different ... Read More...
5 Underrated Commander Cards From Judgment
Last week, I took a look at 5 Underrated Commander Cards from Torment. As I discussed there, Torment is a strange set because of its huge emphasis on a single color – Black. The set also deemphasized Black’s enemy colors – Green and White. They did the opposite in the very next set. Judgment emphasizes Green and White, while deemphasizing ... Read More...
Aggro is Really Good in Commander Right Now
Aggro is enjoying something of a renaissance in Commander right now. Thanks to numerous changes to how people build and play, and a myriad of new pushed cards, it’s never been a better time to turn creatures sideways. Kristen digs in to find out why – and whether the new Voja is a little too pushed. I’ve always been one ... Read More...
Commander Archetype Inspection: Group Hug
Recently, I’ve used this blog to examine some of Commander’s most powerful and fearsome strategies. Building your deck around mechanics like treasure, cascade, or looting unlocks lines of play which are so good, they’re almost unfair. But isn’t that the natural conclusion of the multiplayer metagame? How do you win a fair fight when you effectively have to beat three ... Read More...
The Boros Card Advantage & Ramp Engine
It’s easy to get jealous of colors like green when you’re playing white in Commander. But really, white is one of the best colors at ramping, and when added to red for Boros? You get access to some excellent advantage engines. Kristen takes us through the Boros Toolbox. Boros has long been maligned as one of the weakest color pairs ... Read More...