Reality Fracture Multiverse Reforged Commander Deck Upgrade Guide

Jacob LacknerProducts, Strategy

Reality Fracture releases on October 2nd. This set’s story is all about Jace trying to create a new multiverse to replace the old one, which he considered imperfect. Fittingly enough, the set’s Commander precon prominently features Jace and is called “Multiverse Reforged.” In this article, I’m going to review the deck’s contents and discuss the best ways to upgrade it. 

“Multiverse Reforged” is filled to the brim with Echoverse versions of many of Magic’s most popular legendary creatures. The deck looks to make tokens and then use various polymorph-like effects on those tokens to cheat powerful Echoverse legendary creatures into play ahead of schedule. 

THE COMMANDERS

As usual, the deck features two brand new cards who can serve as the deck’s Commander. Jace, Multiverse Architect is the one who appears on the box, and for good reason. His -3 ability lets you exile a creature or planeswalker and reveal cards from your library until you hit another creature or planeswalker, and you get to slam that card on the battlefield. 

While that -3 is certainly the headliner, he can also draw you cards and protects himself by way of a tax that opponents have to pay if they want to attack him or another Jaces you might have.

Nissa, Leyline Tamer can also help you put creatures into play, and she simply does it with a landfall trigger that lets you put the top creature card in your library directly on the battlefield.

While both of them can help this deck get huge Echoverse legends on the battlefield, Jace is a lot cheaper – and he can actually help get Nissa herself into play with his -3. I think he makes for the better Commander overall.

THIS DECK COMES WITH MORE THAN JUST TWO NEW COMMANDERS

The best thing about this precon is probably the fact that almost all of the new cards in it are also legendary creatures. They can’t be the general for this particular deck like Jace or Nissa can because none of the others have a 4-color identity. However, buying this precon does give you access to 11 other awesome legendary creatures. While some of them are certainly better in the 99, there are also some who deserve to be Commanders in their own right.

Let’s start with what I think is the most exciting of this bunch – The Ur-Sphinx. In Jace’s echoverse, Sphinxes have largely replaced dragons, so it makes sense we got a Sphinx version of the Ur-Dragon – and just like that powerful Commander, the Ur-Sphinx comes with a cost-reducing eminence ability.

While The Ur-Sphinx is great to cheat into play using Jace’s -3, it’s also just going to be a great Commander for anyone who has been waiting for a great Sphinx Commander.

Niv-Mizzet, Ghost Council makes for an excellent Commander for life gain decks, as he can turn every life you gain into card draw. The Echoverse’s version of Tamiyo is a great commander for monarch decks, as her incredible keywords make it easier for her to make you the monarch again, as does her ability to stun any creature that dares do combat damage to you while you have the title.

Omnath, Locus of the Void gives us a new Commander that makes it worth going colorless. After all, he can store away all your colorless mana while growing himself and his landfall trigger can generate even more mana.

Dack Fayden is probably more fun than good, but I never thought I’d see the day when they designed a mono-white card that feels this chaotic. If you like really wacky Commanders, this guy fits the bill because he lets you donate a random creature from the top of your library to each of your opponents.

BETTER IN THE 99

The deck also contains many other awesome new creatures – legendary and otherwise – that are well-suited to being cheated into play using Jace’s -3. Avacyn gives you a gigantic creature who refuses to die and lends the same resilience to your other creatures, while Memnarch gives you a massive indestructible artifact creature who can draw you a ton of cards.

Darksteel Angel is a new, more powerful take on Platinum Angel, while Ob Nixilis is one-part sweeper and one part 4/4 angel token generating value engine.

While Jhoira and Venser may not have the same imposing bodies and keyword abilities as the other creatures in this section, they both have very strong “enters” triggers. Jhoira’s lets you cast the top historic permanent in your opponent’s library by paying life for it instead of mana, while Venser gives you the ability to make token copies of their creatures.

OH RIGHT, THERE ARE SOME NEW NONCREATURES TOO…

While the deck’s new cards consist almost entirely of creatures, the deck also comes packing some other important new cards – including three new turbulent lands. This cycle of dual lands began in Secrets of Strixhaven, and they are excellent in Commander where they often enter untapped.

In Teferi’s Reproarch, we also got an interesting new spin on one of the best White cards in all of Commander. It’s basically a Teferi’s Protection that only works on an opponent. While it seems a bit out of place in this particular precon, it definitely makes for an interesting group hug card if you play in a pod that is particularly political.

$50 UPGRADES

While this precon comes well stocked with lots of ways to make creature tokens and lots of creatures who are really sweet to cheat into play, you can make some changes to it that make it even more consistent. Namely, you can toss in some more game-breaking creatures while also subtracting some of the more underwhelming hits off of Jace’s -3.

If you’re looking for raw power, Jin-Gitaxias and Hoarding Broodlord both have that covered. The Broodlord gives you a huge flyer that also lets you tutor up the best card for a given situation, while Jin-Gitaxias lets you draw tons of cards while making your opponents give up their entire hands. Both of these give you a big turn when they come down while also giving you great turns in the future too.

Any big expensive creature who also generates creature tokens is really sweet, because they not only give you a big board presence, but they also make sure that should they go down, you can easily use Jace’s -3 to target one of the tokens and find another big creature. 

Triplicate Titan leaves behind three bodies if your opponents take it down, Phyrexian Triniform makes three 3/3 bodies up front, and Astral Dragon makes 3/3 flying token copies of a couple of noncreature permanents. Notably, you can choose Jace to make a copy of and then use the copy’s -3 immediately.

Clones who can copy planeswalkers are also quite appealing in this deck. If you hit them with Jace’s -3, you can just copy Jace and roll the dice with the -3 again. Alternatively, if you already have a big scary creature in play, the clones can also just copy them.

The following cards were removed to make room for these changes:
–The Ur-Sphinx
–Ginger, Queen of Sweets
–Dack Fayden, Helping Hand
–Tamiyo, Upriser Crowned
–Teferi’s Reproach
–Brainsurge
–Plan for All Outcomes

You can find the updated deck list here.

FURTHER UPGRADES

A lot of Magic’s most powerful big, scary creatures are on the expensive side because they are staples in so many different decks, so if you’re interested in spending more to get access to them, there’s really no shortage of options, but these three are at the top of the list for me.

Archangel Avacyn gives you an imposing flyer who also protects all of your permanents, including Jace. Ardyn will let you make a 5/5 flying copy of the best creature in all graveyards. Summon: Knights of Round gives you a ton of bodies that can be used to overwhelm your opponent or they can be targeted by Jace’s -3.

END STEP

This precon is a lot of fun. Polymorph strategies make for some exciting games where you have no idea which of your huge game-breaking creatures is going to get to come into play, and this deck has the means to give you many turns where you do exactly that.

What do you think of the precon? Let me know over on X or Bluesky.