The case for 1v1 Commander

Why You Should be Playing 1v1 Commander

Tom AndersonCommander

For most of its first two decades, Magic was designed and marketed as a competitive discipline — a puzzle to solve with tournaments as its apex experience. However, while it may be hard to imagine now, Commander was once an upstart format which defied that default assumption about how and why people play Magic. Elder Dragon Highlander (and later Commander) …