The Lord of the Rings Tales of Middle-earth Commander Set Review

The Lord of the Rings Tales of Middle-earth Commander Set Review

Kristen GregoryCommander

It’s time for the Tales of Middle-earth Commander Set Review. In order to make this quicker than afternoon tea with Treebeard, we’re going to get stuck in straight away. We’re not going to cover cards for niche strategies. So while Bill the Pony is great for a food deck, Westfold Rider is a decent Knight and there are some decent Amass cards, they’re not going to bolster your collection in the same way.

Also, this set is huge, and we do want Kristen to touch grass sometimes, too. Britain only gets so much summer before it’s the rainy season again. 

TALES OF MIDDLE-EARTH: WHITE

The Battle of Bywater
The Battle of Bywater

The Battle of Bywater is a shoe-in for Food decks, but that’s not the only place for it. Token decks already love a one-sided wipe, and leveraging artifact tokens or lifegain is a common sub-strategy in white decks as is. 

I think this wipe will overperform, so think for a moment how you can benefit from making Food tokens in your builds. 

Boromir, Warden of the Tower
Boromir, Warden of the Tower

Boromir, Warden of the Tower is probably one of the most impactful cards in the set on the format. So many decks now cast spells for free that Boromir will always be relevant. What’s more, it’s an asymmetrical effect, which means there’s virtually no opportunity cost to including him. 

He’s easy to cast and can also protect your board. The only downside is you have to track the Ring mechanic. 

Dawn of A New Age
Dawn of A New Age

Do you want to draw a second card on each of your turns for the rest of the game? Play Dawn of a New Age on turn four when you’re three to four creatures wide, and you can do so. 

Games end around turn eight quite often now, so the optimal time to cast this is between turn three to five, unless you’re doing proliferate. However, if you’re deep on Sun Titan, Sevinne’s Reclamation et al, then you can more confidently cast this early. Solid role-player. 

Eowyn, Lady of Rohan
Eowyn, Lady of Rohan

Éowyn, Lady of Rohan goes hard for an uncommon. Slotting keywords into equipment synergy creatures with decent bodies (2/4 attacks well) allows you to free up equipment slots that grant those keywords for more interesting effects. 

She’s great in the new Nahiri, Forged in Furywhich we have a deck tech for here.

Faramir, Field Commander
Faramir, Field Commander

Faramir, Field Commander is more white card draw. It’s safe to say you shouldn’t rush to buy every single white draw effect anymore, as we’re always getting more. That said, Faramir is a solid one for token decks, and also a cheap pickup at uncommon. 

Flowering of the White Tree
Flowering of the White Tree

Legendary decks didn’t necessarily need it, but Flowering of the White Tree is an aggressively costed anthem that tacks on some extra survivability. It even buffs creature tokens that your Legends might generate. 

The best use of this enchantment is to make more fragile early-game Legendaries more playable. Dihada will be happy with this for sure. 

Forge Anew
Forge Anew

Forge Anew is maybe my favorite card in the set because I’m mad for equipment. It combines multiple effects into one card, which is exactly the kind of card you want in Commander. 

Bringing back something nasty like Kaldra Compleat or Colossus Hammer before equipping it for free is excellent. It’s another pickup for Nahiri, too — equipping at instant speed lets you do some weird shenanigans in that deck. I’ll take a playset, please.

Gandalf the White
Gandalf the White

Gandalf the White just asked Elesh Norn, Mother of Machines to hold his Green Dragon Ale. Jokes aside, you’re probably running both if you want the effect — at least if you’re not building a Vorthos-leaning build. 

Flash and double EtBs is solid, and he even doubles leaving triggers while coming in at Flash speed himself. This is Gandalf, and I’m not surprised he’s so powerful. 

Where Elesh Norn sees less play outside of dedicated EtB builds, Gandalf will likely see more play outside of them due to the Flash clause. 

Lost to Legend
Lost to Legend

Lost to Legend deserves a shout out here because it’s essentially an X=4 Unexpectedly Absent for only two mana (with a few restrictions). Considering it saves your own stuff, deals with problems and can potentially let you reuse an EtB when casting cards from the top X of your library, it’s more playable than you might think. 

The Shire’s cutest couple, Rosie and Sam, even at uncommon, offer a lot. Rosie is a combo piece in the right build and offers plenty of value otherwise. 

Samwise offers an effect at instant speed that we don’t often see, and if he plays anything like Brought Back, then he’ll be a lot of fun. Even if he only returns a Fetch land or solid game piece to hand, that’s still solid.

War of the Last Alliance
War of the Last Alliance

War of the Last Alliance lets you assemble Brisela, Voice of Nightmares. What more do you want?

TALES OF MIDDLE-EARTH: BLUE

Borne Upon a Wind
Borne Upon a Wind

Borne Upon a Wind lets you go off in someone else’s turn. I’ve long been a fan of Emergence Zone, and putting it on a cantrip is pretty hot. 

I imagine this will have more impact in cEDH, but it will still allow spellslinger decks to pop off in casual, too. Be wary! You never know what the winds will bring.

Goldberry, River-Daughter
Goldberry, River-Daughter

Naturally, Goldberry, River-Daughter slots into Tom Bombadil Saga decks. She’s built for Sagas, obviously, but she can also do some weird stuff in other shells. She makes it a heck of a lot easier to break Magosi, the Waterveil, for starters. 

Ioreth of the Healing House
Ioreth of the Healing House

Speaking of blue’s penchant for unassuming enablers, Ioreth of the Healing House is one you might not see coming. By copying her with a clone like Spark Double, you’ll have two copies, allowing them to untap themselves and a legendary creature of your choosing. Given that, how do you want to win the game?

Lost Isle Calling
Lost Isle Calling

Lost Isle Calling is neat. Kenessos is the premier Scry commander outside of LotR Commanders, and it’ll snap your hand off for an extra turn that comes with a hand refill. While you can get blown out before this has a chance to do the thing, you can just play some counterspells and a Mirrormade and hope for the best.

Meneldor, Swift Savior
Meneldor, Swift Savior

Meneldor, Swift Savior is a repeatable blink on a relevant creature type with baked in evasion. Compared to many cards in the set it doesn’t seem very flashy, but it’ll likely make it into more builds than many cards in the set either way. 

Rangers of Ithilien
Rangers of Ithilien

Rangers of Ithilien gives Human decks another decent threaten effect. Getting the Rangers a power boost to steal spicier stuff is trivial, but a great many creatures you’ll want to steal are utility creatures anyway. Exiling their baddie will always be better than trying to steal it for a short while. 

Stern Scolding
Stern Scolding

Stern Scolding isn’t an auto-include in every cEDH deck, but it does have utility. It hits a lot of popular enablers and win cons. 

It’s closer to a removal spell than a counter spell when determining your ratios. Not a format-warping card, but one with some utility and the chance to grow in use as more small creatures are printed. 

Storm of Saruman
Storm of Saruman

Whoever decided to give Storm of Saruman Ward {3}, we need to talk. I can’t decide if it’s a Chad move or back-breakingly unnecessary. If we’re being real, nobody is casting this and needing to be dealt with the same turn, so the Ward cost shouldn’t punish interaction too badly. 

It’s a seriously powerful effect, though, considering it copies both instants and sorceries and permanents in blue. 

The Watcher in the Water
The Watcher in the Water

The Watcher in the Water should be read as though the top ability is trinket text. Would you play a five mana 9/9 with Defender that makes 1/1s that freeze down opponent’s permanents whenever you chump block with them? The answer is likely yes, if you can reliably make the 1/1 tokens. Remember that Nadir Kraken enables this too. 

TALES OF MIDDLE EARTH: BLACK

Call of the Ring
Call of the Ring

Call of the Ring is repeatable card draw each upkeep, provided you have a creature in play. I’d much rather play this than Phyrexian Arena, and I’m glad we finally have a card to refer to that’s in most instances better. 

It won’t kill you if you don’t want it to, and enabling the Ring mechanic has you see more cards than Arena, too. 

Gorbag of Minas Morgul
Gorbag of Minas Morgul

Is it bad that Gorbag of Minas Morgul excites me because it enables Warhost’s Frenzy in Rakdos Goblin decks? While pulling off that wombo-combo is close to peak Gorbagging, it’s still a fantastic card for the archetype at only two mana. 

Just remember, Gorbagging should be consensual. 

Isildur's Fateful Strike
Isildur’s Fateful Strike

While Isildur’s Fateful Strike is a little unwieldy at four whole mana, it’s a strong, playgroup-defining effect. If you play in pods where people regularly rely on cards like Reliquary Tower and Rhystic Study, this can punish them pretty hard. 

Lobelia Sackville-Baggins
Lobelia Sackville-Baggins

Lobelia Sackville-Baggins is a sweet, black ritual effect. Toshiro Umezawa is the first place I’d put this, but it excels in both Rakdos Treasures/Artifact Burn style decks and also in non-green black decks that want a little boost of mana. 

Mirkwood Bats
Mirkwood Bats

Personally, I think Mirkwood Bats is pretty unhealthy for casual Commander. Because it includes tokens like Treasure, it’s stupidly easy to enable this as a win condition. However, it also accelerates games even more than pushing chip damage ever could. 

Decks that already follow that game plan can now potentially win sooner without relying on Marionette Master

Academy Manufactor continues to eat good, I guess. Kill on sight. 

Orcish Bowmasters
Orcish Bowmasters

Speaking of cards that’ll shake up the format, Orcish Bowmasters is not just a way to respond to Brainstorm in Legacy. This is going to have applications in cEDH and casual, and chews its way through mana dorks and tokens with ease. 

If there’s no better target, it can also hit face. It does all of this while building a large token to block or swing with, and for just two mana. 

It’s susceptible to friendly fire in cEDH where multiple decks can play it, and in casual it can fall to any number of ping effects. But either way, it’s a scary card. 

The first time someone has this in play with a wheel effect will create a new core memory for you. 

Sauron, the Necromancer
Sauron, the Necromancer

Sauron, the Necromancer reminds me of Nightmare Shepherd. If you’re doing attack-step focused things, like Isshin, or filling your yard and leaning into the Ring mechanic, then I think Sauron is a respectable card. Otherwise it’s pretty mid. 

Witch-king of Angmar
Witch-king of Angmar

The Witch-king of Angmar is sweet. Punishing players for attacking you is fun, and giving the Witch-king a little protection to help evade incoming removal is a nice touch. The wording is weird because of two-headed giant and other team-based gameplay variants, by the way. 

TALES OF MIDDLE-EARTH: RED

Breaking of the Fellowship
Breaking of the Fellowship

People play Clash of Titans. I think that means they’ll play Breaking of the Fellowship. In mono, red this is pretty premium as far as removal goes, even if it is inconsistent. Not having to put more than two mana into it, or rely on Mountain-count, to remove a problem? That’s pretty nice. And sometimes you’ll snipe something with Deathtouch, which will feel great.

Display of Power
Display of Power

Boromir, Orcish Lumberjacks, Mirkwood Bats… and this. Display of Power is bonkers good, and will be one of the most-played cards in the set. Sure it can help you go off, but it can also mess with a stack of spells between other opponents. Copying a great spell and also a counterspell is going to feel dirty

Eomer, Marshal of Rohan
Eomer, Marshal of Rohan

Éomer, Marshal of Rohan is neat. A hasty extra combat granter for four is a good rate. Some of the time if you don’t have a sacrifice outlet, or if you’re not copying Legendary creatures to have them die to the legend rule, this will have opponents block in such a way that they don’t kill your legends. That’s still pretty good, even as a floor. 

Erkenbrand, Lord of Westfold
Erkenbrand, Lord of Westfold

Erkenbrand, Lord of Westfold is a Legendary Goldnight Commander. The lack of toughness boosting means you’re likely taking this second; the Legendary typing means some decks will take it first. It’s a solid card. 

Fall of Cair Andros
Fall of Cair Andros

Fall of Cair Andros is an interesting one. More decks are emerging that care about burn spells having “trample” and converting that into value in different ways. Dropping Blasphemous Act over this will net you a huge creature to attack or Fling, and that alone is worth the price of entry. Tell me you don’t wanna pull that off. 

Gloin, Dwarf Emissary
Gloin, Dwarf Emissary

Glóin, Dwarf Emissary didn’t need printing, but we can say that about most cards that produce treasure. 

Obviously Magda and Dihada are the first decks that spring to mind for Gimli’s Pop, but I think what’s most fundamental to the card’s utility in casual Commander is the repeatable Goad. That’s super strong, and it’s why I love to play Laurine, the Diversion so often. 

Hew the Entwood
Hew the Entwood

Hew the Entwood is another attempt at making Nahiri’s Lithoforming playable, and this time I think it manages it. Especially in artifact heavy decks, this can provide a heck of a lot of value. 

Temur decks have ways to bring those lands back easily, and even Boros decks can leverage Planar Birth and recursion to build back up. 

Moria Marauder
Moria Marauder

I don’t usually call out narrow-typal cards, but Moria Marauder is enough of a hit to earn a shout out. It’ll help you shred through your library in the right build. 

On their own, Quarrel’s End and Rally at the Hornburg are pretty forgettable commons. As is, they’re stellar role-players in Human type decks. 

Rising of the Day
Rising of the Day

Rising of the Day has finally power crept Fervor. It does so by buffing Legendary creatures, which is not nothing. 

Spiteful Banditry
Spiteful Banditry

What if Meathook Massacre, but red? Spiteful Banditry is basically that. It sticks around and pays you back your investment. Maybe banditry is a good side hustle with the state of the economy…  Like Meathook, this is excellent. 

There and Back Again
There and Back Again

There and Back Again is our Hobbit reference. LTR didn’t get The Hobbit book license, but LotR has the Red Book of Westmarch, which includes There and Back Again. Enough about licensing, anyways — how good is this Saga?

I’d say pretty dang strong. Making fourteen treasures is pretty bonkers whichever way you slice it. The other two modes are nothing to write home about, but they balance out the final one. 

TALES OF MIDDLE-EARTH: GREEN

Delighted Halfling
Delighted Halfling

Delighted Halfling is likely one of the chase cards of the set. It’s playable in both modern and Commander, and it’s a very pushed mana dork. Plenty of Legendary-matters Commander decks will snap this up: Jodah, Kethis, Sisay

Elven Chorus
Elven Chorus

Vizier of the Cryptolith…right?

Elven Chorus is a solid if uninteresting value piece for green decks. It’s probably best in decks that go wide.

Entish Restoration
Entish Restoration

Entish Restoration is never going to be better than Harrow, except in very specific decks. It will always be better than Roiling Regrowth, though, and quite often better than Cultivate as well. 

All you need to enable this is a four power creature, which isn’t a big ask at all. I’m pretty high on it.

Fangorn, Tree Shepherd
Fangorn, Tree Shepherd

He’s a tree with a beard, he’s Fangorn, Tree Shepherd. While he won’t often be the Commander of choice for treefolk decks (especially given Doran exists), he offers a serious boon to those decks with his mana generating abilities. Adding on team Vigilance takes him from playable to tutorable.  

Last March of the Ents
Last March of the Ents

Last March of the Ents is… certainly a Magic: the Gathering card. It’s a Selvala’s Stampede meets Rishkar’s Expertise on… Ent Draught

Honestly the uncounterable here feels backbreaking, but I guess that’s what you get for eight mana these days. You can remove their creature in response, but they aren’t casting this without a few in play to begin with. 

Legolas, Master Archer
Legolas, Master Archer

Legolas, Master Archer looks fun. Times past I had a Rhonas, the Indomitable “Fight Club” deck that built on having an Indestructible Deathtouch Commander. The issue over time was that fight spells are 1 for 1, or sometimes even worse at 1 for 2. 

Legolas seeks to rejuvenate the archetype by turning your fight spells into bonus punches, while growing Legolas. My elf eyes see a potential brew, not gonna lie.

Meriadoc Brandybuck and Peregrin Took… I might have known. The two besties are two of the better Food token generators, and you’ll want to upgrade your Food decks with them — especially the Food and Fellowship precon. 

Radagast the Brown
Radagast the Brown

Radagast the Brown is ostensibly a game piece for Volo, Guide to Monsters or Volo, Itinerant Scholar decks. Outside of “Pokédex” builds, he drops off pretty sharply. 

The Ring Goes South
The Ring Goes South

The Ring Goes South is a pretty decent ramp spell, especially as it can find all sorts of utility lands hanging out in your deck. For this to exceed Explosive Veggies, you just need three legendary creatures in play, which is pretty achievable for Legendary-matters decks. 

This gets better the more expensive your mana base is, and honestly I’m fine with you proxying some of it if you’re feeling ambitious on a budget. 

TALES OF MIDDLE-EARTH: MULTICOLOR

Aragorn, Company Leader
Aragorn, Company Leader

Aragorn, Company Leader has a lot of text. You’d be forgiven for glossing over and not realizing he’s actually quite powerful. 

Getting to perma-buff your team with ability counters whenever Aragorn gains them is strong enough on its own, and that’s without the chance to choose ability characters when leaning into the Ring mechanic.

Aragorn, the Uniter
Aragorn, the Uniter

Aragorn, the Uniter does a lot for four mana. To simplify this a little, he wants you to either jam all of the LotR cards in and make a Vorthos-heavy theme deck or play all of the 3+ color spells in order to get as many triggers as possible each turn. 

I think the former will be more enjoyable to build, but the latter may end up far more powerful. The choice is yours. 

Arwen, Mortal Queen
Arwen, Mortal Queen

Arwen, Mortal Queen is more exciting to me than either Aragorn. I really wanna proliferate those indestructible counters and give myself a resilient board. 

Selesnya counters has plenty of options already, but somehow Wizards have managed to design something fresh. I really like the idea of building this. 

Samwise Gamgee
Samwise Gamgee

It’s a shame the Food and Fellowship precon is so pushed as a Food deck, because Samwise Gamgee won’t see the love that he deserves as an interesting Food Commander. His recursion engine is reasonable to turn on, and can really lean into the persistence of Abzan decks, which is where he’ll most often end up. Really solid for two mana. 

The Balrog, Durin's Bane
The Balrog, Durin’s Bane

The Balrog, Durin’s Bane is actually really good. Considering the abundance of treasure in the format, you’ll be paying next to nothing for it if you sacrifice a few, and maybe play a Plaguecrafter first. 

A hasty 7/5 that can’t be blocked by chump tokens or utility dorks is threatening, especially because the cost of trying to get rid of it is losing an artifact or creature. Bake in plenty of sacrifice outlets if you’re building this, otherwise Path to Exile will really wind you up. 

Bilbo, Retired Burglar
Bilbo, Retired Burglar

Bilbo, Retired Burglar is better than he looks. Consider that the first stage of the Ring tempting you is that your Bilbo will gain pseudo-Skulk. 

That means he’s probably able to get in for damage unblocked. Adding another treasure producing setup creature to Izzet decks will give them more consistency in the early to mid-game. 

Doors of Durin
Doors of Durin

Doors of Durin is powerful enough even without the Elf or Dwarf rider. Getting to scry 2 and reveal a creature, before putting it in tapped and attacking, each time you attack? Yeah, that’s pretty hot. What turns up the heat is the fact it doesn’t bounce back to hand, or sacrifice… at all. You just get to keep it. Decks full of haymakers will love this. 

Elrond, Master of Healing and Galadriel of Lothlórien are two peas in a pod — and that pod is the Elven Council Commander deck. If you’re upgrading it, you probably want these. 

Elrond rewards large scrys and also gives you a card back whenever your creatures eat removal. Galadriel lets you ramp lands when you scry, which is actually pretty good. It’s also balanced, as scrying a land to the top is often not what you want to do. 

Both cards are high pick ups for Kenessos, a sea-creature Commander I think is hugely slept on. Get over Arixmethes and build Kenessos. 

Boros is really getting hooked up this set. Éowyn, Fearless Knight just comes in, exiles something and very likely gives your squad an unblockable attack against most decks. That’s frankly absurd for just four mana. 

Merry, Esquire of Rohan is also pushing the boundaries of what a two drop can accomplish, giving card draw for attacking with more than one Legend, and some trinket text that grants him more survivability in equipment decks. 

Shadowfax, Lord of Horses
Shadowfax, Lord of Horses

Beyond winning “Best Joke of the Set,” Shadowfax, Lord of Horses is strikingly powerful for an uncommon. Putting a creature in tapped and attacking with lesser power than Shadowfax from your hand is some serious mana advantage — essentially granting “super-haste.”

It doesn’t even bounce back to hand! My, how far we’ve come from Ilharg, the Raze-Boar. Even with power-gating, Shadowfax is strong. 

Azorious continues its push into reactive-resource-amassing with two Princes of Gondor who rest in the same design space as The Council of Four. I think this kind of gameplay is really neat, and feels very Azorious. 

Why march on a whim, when you can turtle long enough to figure out how to clean up when the dust settles?

Gwaihir the Windlord
Gwaihir the Windlord

If you weren’t super high on Kangee as your bird Commander, then maybe Gwaihir will do it for you. Vigilance is one of the best keywords in Commander and putting it on fliers is probably the best way to do it. 

Pippin, Guard of the Citadel
Pippin, Guard of the Citadel

I spent way too long thinking of a moniker for Pippin, Guard of the Citadel. Mother of Runes is Mom; Giver of Runes is Steppe-Mom; Pippin is Dad, I guess. 

He’s certainly been drinking the milk he went out to get, because Ward {1} makes him tougher to remove. He iterates on the formula by offering protection from a card type, rather than from a color. Pretty deece. 

Over in UR, Gandalf the Grey and his “signature spell,” Flame of Anor. Gandlaf does what a Wizard does, and then leaves. It’s not a particularly flavorful design when it comes to Gandalf’s personality, but it does capture the idea of a Wizard well and Gandalf does have a habit of peacing out. 

I’m way more excited by Flame of Anor. In a Wizards deck, paying three mana to Shatter + Divination is really above rate. You can also just remove a creature too, but that’s what wraths are for. 

Gimli, Mournful Avenger
Gimli, Mournful Avenger

While we’re in Moria, let’s check out Gimli, Mournful Avenger. It’s a fair amount of text to parse, but in short: when you trigger Gimli to fight, he will be indestructible, so don’t worry about it. 

Gruul aristocrats isn’t the usual kind of deck, but I think there’s something in this space if you want to carve it out. It just might end up a little bit of a flavor-fail, as you’ll play a non-zero amount of Goblins if you’re not careful. 

King of the Oathbreakers
King of the Oathbreakers

King of the Oathbreakers offers a different flavor of spirits than the usual UW fare. And this one is pretty un-fare… for the opponents. 

Your creatures are going to be exceedingly hard to remove permanently, and when they do come back, they’ll bring friends. This is neat. 

Lotho, Corrupt Shirriff
Lotho, Corrupt Shirriff

While we’re on the subject of unfair, I think Monologue Tax is more playable than most people think. We’ll see if making it one mana cheaper and a bear changes their minds, anyway, because here’s Lotho, Corrupt Shirriff

If you’re not making treasures and drawing cards in Commander these days, what are you doing?

Rise of the Witch-King
Rise of the Witch-King

Rise of the Witch-king is a powerful BG recursion spell stapled to an edict. It can bring back anything from a Llanowar Elves to a Black Market to an Archon of Cruelty. Seems playable, honestly. Let me know how it goes. 

Saruman of Many Colors
Saruman of Many Colors

Saruman of Many Colors is our premier Saruman. If you “ain’t reading all that,” then I’ll confirm to you that you should be reasonably happy that happened. 

Basically, he’s unlikely to trigger the turn you play him, and you want to play bigger spells to get bigger rewards from graveyards. His Ward ability enables his second ability, but really you want to be setting up graveyards with a minor mill theme before you cast him. 

Sauron, the Dark Lord
Sauron, the Dark Lord

Ah, yes. Sauron. The titular Lord of the Rings has a hefty cost to pay to deal with him. Most often players will end up leaving this in play, because it’s not worth the tempo loss to remove it. 

Thankfully he’s fairly well balanced for a card that’ll stay in play accumulating value. Building a bigger Army or using it to repeatedly chump gives you some staying power, and partially refilling your hand when the Ring tempts you keeps the cards coming. 

Solid, if unwieldy at six in Grixis. 

Sauron's Ransom
Sauron’s Ransom

Fact or Fiction effects are a lot of fun to resolve in multiplayer, and Sauron’s Ransom is really good for a three mana instant. Eminently playable in Dimir. 

Sharkey, Tyrant of the Shire
Sharkey, Tyrant of the Shire

Sharkey, Tyrant of the Shire is a cute card, given his literal squatting in the Shire. He closes your lands down and benefits from them himself. 

I’m not sure where you’d play it, but it’s a neat card nonetheless.  

Shelob, Child of Ungoliant
Shelob, Child of Ungoliant

I’m confident that Shelob, Child of Ungoliant will be the most built Commander in the set. It’s far and away the best Spiders Commander we’ve got outside of Ishkanah combo, and we both know that deck is more combo than Spiders. You get a heck of a lot here for six mana, but it feels earned. It’s Shelob. 

Smeagol, Helpful Guide
Smeagol, Helpful Guide

Sméagol, Helpful Guide is interesting; it’s a Hermit Druid on opponents, but you get their land, and it doesn’t have to be a basic. 

In practice this will play out as a way to fill opponents’ yards in order to make your Rise of the Dark Realms or Command the Dreadhorde worth casting. Sneaky good. 

Tom Bombadil
Tom Bombadil

OK, so maybe Shelob won’t be the most built Commander. Tom Bombadil offers stiff competition. Whenever a five color Commander for a niche strategy is printed, players flock to it. 

It was Go-Shintai with Shrines, and it’s Tom with Sagas. Atraxa, Praetor’s Voice is still a good Sagas deck, but why not go all the way and add red? Why not indeed. 

TALES OF MIDDLE-EARTH: ARTIFACTS & LANDS

Anduril, Flame of the West
Anduril, Flame of the West

Andúril, Flame of the West is a flavor fail as far as I’m concerned — and you can read more on the set’s flavor here — but is it good? 

Well, for something that reads like a Sword of X&Y, it feels like the worst one. This is mythic because of limited, and will only be good in decks that can really push token synergies through the roof. 

Barrow-Blade
Barrow-Blade

Barrow-Blade meanwhile feels a sweet pickup for Equipment decks. It allows you to attack into Deathtouch and stops Indestructible creatures from chumping you. You’ll still want trample or flying, of course. But for one mana and one to equip, this is decent. 

Glamdring
Glamdring

Glamdring seems better than Anduril to me. It’s Runechanter’s Pike for a modern age. 

Despite not having a crossguard, this sword lets you block and attack well due to first strike. In the right shell, this will do a lot of work. 

Horn of Gondor
Horn of Gondor

Horn of Gondor seems a good pickup for decks that already make Human tokens: Adeline, Jirina Kudro, et al. It reads worse than it’ll play, I reckon, especially if you can untap it using any number of untap effects.

Horn of the Mark
Horn of the Mark

I think I’m higher on Horn of the Mark, which is a very white-reading artifact. Isshin and Aurelia can make this double dip, and odds are you can find a body in five to ten cards.

Mithril Coat
Mithril Coat

Mithril Coat finally power-crept Darksteel Plate. It only took twelve years. 

Honestly, that’s a reasonable amount of time to power creep something. I’m hype to put this in Syr Gwyn as a combat trick. 

The One Ring
The One Ring

The One Ring. It’s indestructible. It can save you from annihilation for a turn. And it draws you a butt-load of cards. 

It slots into basically any deck ever, and at Mythic, it’s sure to be one of the most popular chase cards in the set. You don’t need it, but it’ll always be great to play. 

Palantir of Orthanc
Palantir of Orthanc

Palantír of Orthanc, most often, will draw you an extra card per turn, because milling you will be an issue if you’ve built your deck right. 

It’s just innocuous enough to not eat removal, and if you do get some early self-mill, that’s pretty nice too. I’ll be testing this one in my Hofri Ghostforge reanimator deck. 

Sting, the Glinting Dagger
Sting, the Glinting Dagger

Sting, the Glinting Dagger is way more complex than pseudo-Vigilance. You can do some cute stuff with this, like draining everyone with Lathril, going to combat, attacking to make some elves and then getting another untap next time there’s a combat step in order to drain again. 

That’s just one application that springs to mind, and there are many more. Card’s good. 

Stone of Erech
Stone of Erech

Stone of Erech does passive graveyard pruning for one mana. That’s a good rate. It can also be cracked to strip a yard and replace itself. Solid interaction.

The mono-color legendary land cycle will all see some amount of play, but it’s hard to argue against Minas Tirith and Barad-dur being the spiciest.

Legends-matters decks are getting hooked up with two new lands. Great Hall is solid on a budget, while The Grey Havens is also legendary itself, which takes it above and beyond. 

Mount Doom
Mount Doom

Mount Doom is our only two color Legendary Land, and it’s a good one. A Legendary Sulfurous Springs that can ping to enable any number of effects, or just straight up wipe the board? A new Rakdos staple.

Shire Terrace
Shire Terrace

Finally, Evolving Panorama Shire Terrace. This gives you mana up front, and some control over when to crack it for colored mana. I really like it, to be honest. It’ll probably be Pauper playable, too. 

MANY PARTINGS

And there it is… a monster set review for Tales of Middle-earth. I’d stick around to summarize, but I regret to announce — this is The End. I am going now. I bid you all a very fond farewell.

Goodbye.