If you’re anything like me, you grew up watching the Spider-Man and X-Men cartoons in the 90s. What does the new Magic Universes Beyond Spider-Man set offer to us aging Millenials, after our next hit of nostalgia? Growing up in the 90s was a time I cherish. The internet remained tethered to the blocky, boxy computer that took up an …
Top 10 Cards to Watch from the Magic: the Gathering Spider-Man Set
Marvel’s Spider-Man is the first mainline Marvel Universes Beyond booster product, and it’s fast approaching. There’s a whole Spider-verse of Spider-Mans out there, so we’ve condensed the highlights of the previews here: our top 10 cards to watch from Spider-Man. TOP 10 MAGIC CARDS TO WATCH FROM SPIDER-MAN 10. IMPOSTER SYNDROME Oh hey look, it’s the meme. Slow clap Yeah, …
The Art of Having a Secret Commander
You might have noticed friends or other players talking about how their Commander deck has a “Secret Commander”. Let’s dig into what a “Secret Commander” is, why people have them, and the art of building your deck to take advantage of playing a “Secret Commander”. WHAT IS A SECRET COMMANDER When you build a Commander deck, you build it around …
How Many Spider-Men Are Too Many Spider-Mans?
How many Spider-Men are too many Spider-Man? It’s a question I find myself asking as we head into Universes Beyond: Marvel’s Spider-Man season. As of the writing of this article, when you search “Spider-Man” on Scryfall, you get 13 different cards. That’s not including the additional “technically” Spider-Man creatures like Iron Spider, SP//dr, Piloted by Peni, or Spider-Ham, Peter Porker. …
Top 10 Best Equipment for Cheap Evasive Commanders
Equipment cards are often relegated to Equipment decks in Commander. That shouldn’t stop you considering them for your other decks, though – especially when you have a cheap evasive Commander. Two and Three mana Commanders wear equipment well, and if they have Flying, Menace, Haste or First Strike, they can get easy repeatable value. EQUIPMENT CARDS ARE GREAT FOR CHEAP …
Commander Games Feel Fast These Days… And Here’s Why
Sometimes you sit down for what you expect to be a decent length Commander game, only to feel like the game ended in record time. Life totals melted, despite nobody being on combo. If you’re asking yourself why this is happening more often these days, then you’re in the right place. Let’s explore why Commander games feel so fast these …
Edge of Eternities Finally Gave Us a Good Bonus Sheet for Limited
Bonus sheets in Limited are a hotly contested topic. Do they make a format more exciting, or ruin it completely? After drafting a lot of Edge of Eternities, I can safely say that my mind is made up: they finally nailed how to do a bonus sheet without compromising Limited. EDGE OF ETERNITIES STELLAR SIGHTS The Stellar Sights bonus sheet …
5 Things I’ve Learned Drafting Again with Edge of Eternities
Around the time of Tarkir: Dragonstorm, I reinstalled Arena, as I missed getting to do drafts as often as I used to. Now we’ve hit Edge of Eternities, I’m having a great time getting back into drafting. It also showed me just how rusty I was in some areas. GETTING BACK INTO BOOSTER DRAFT I kinda dropped off of drafting …
9 Underrated Two Mana Commanders You Have to Try
Commander is a game that is often focused around the creature you have in the Command Zone. Always having a reliable play for two mana can be really strong, and some of the strongest Commanders in the format – like Kinnan and Arabella – are two mana. Here are 10 Underrated two mana Commanders to try out. They’re a lot …
The Importance of Math to “Doing the Thing” In Commander
The most common type of math we talk about in Commander is land counts. I’m not going to go over this one again, as it’s well trodden ground, but I quite liked Rebell’s latest video on it. Instead, I want to talk about how math can help your deck even when you’re not being sweaty. SWEATY MATH If you’re thinking …










