Duskmourn Commander releases on September 27, and with it comes four new precons complete with Archenemy cards. Death Toll, Endless Punishment, Jump Scare!, and Miracle Worker offer 40 new cards. What are the highlights? What new cards are worth checking out? GETTING STUCK IN THE HAUNTED HOUSE Our new Commanders for the set feature a mix of intrepid rescuers, wily …
Endless Punishment Duskmourn Commander Precon Upgrade Guide
Endless Punishment is the Rakdos precon from Duskmourn. It features a RB version of the set’s infamous demon Valgavoth, and encourages you to bring your group slug game. Find out how to turn up the heat with our $50 Budget Upgrade Guide. Duskmourn Commander has four Commander decks: Death Toll, Endless Punishment, Jump Scare and Miracle Worker. Today we’ll check …
13 Reasons Why Duskmourn’s Horror Hits the Spot
13. UNLUCKY FOR SOME It’s great when we get numberplay in spooky Magic sets, and Duskmourn doesn’t fail to disappoint. We’ve got the “unlucky” land cycle debuting here. They enter tapped unless a player has 13 or less life, which is going to happen pretty quickly, actually. The artwork on each evokes classic horror tropes and locations, which results in …
Top 10 Best MDFC Lands in Commander
MDFC Lands are one of the best ways in Commander to make your deck slots go further. You can play them in place of lands as long as you’re disciplined, and they can give you less chances to flood. Kristen is here with 10 of the Best MDFC Lands for Commander. Modal-Double-Faced-Card (or MDFC) Lands are great. I personally play …
Red is the New Blue in Commander
Red is the New Blue in Commander, or; Red Redirects are better than Blue Counterspells. You can see why I went with the former, right? Way snappier, and definitely going to draw you in to ask what the hell I’m proposing with such an SEO-worthy title. To get at the heart of what I’m suggesting here, it’s necessary to understand …
10 Spicy Angels You Should Play More in Commander
Angels are cool. There’s something about their combat prowess and sheer Paladin-energy that brings the heat to any table. They’re also one of the most popular decks to build for Commander, whether in mono-white, Boros, Selesnya, or even three-plus color variants. Here we share 10 of the more underplayed Angels that you should take a second look at… and why. …
How to Play White Catch-up Ramp in Commander Properly
White’s catch-up ramp can be a great way to get a lot of mana going in Commander. But how can you best make it work, and limit the times it’ll brick? Although green is firmly the color of ramp in Commander, I would go as far as to say that white comes in a close second. In fact, I feel …
Top 20 Iconic Elves in Magic: the Gathering
Elves are one of the most iconic and popular creature types in Magic: the Gathering. Whether featuring in competitive tournament lists, cubes or Commander decks, Elves cemented themselves at the heart of Magic way back in Alpha. Join us as we count down the Top 20 Iconic Elves in Magic. We love a good Top 20 here at Card Kingdom, …
How To Choose a Protection Spell for Commander
Protection spells come in many varieties, with nuanced differences between them. How do you choose which one is best for your deck? Kristen has some tips to share. Ah, protection spells. The favored tool of those who run creature heavy combat decks to protect from boardwipes, and a great option in the toolbox of combo decks too. They can protect …
Is Bloomburrow’s Gifting a Card a Balanced Design?
The Gift mechanic debuted in Bloomburrow. Whether it was gifting a tapped fish or gifting a card, the options for interesting decision points on ostensibly modal cards is a nice way of repackaging Kicker. But is it balanced? And for what formats? THE GIFTS OF BLOOMBURROW Today I want to determine the most “costly” of the gift effects, and then …