Scott takes a look at the Obscura Operation Commander Precon deck, and has some suggestions for how to give it a bit of an upgrade! Streets of New Capenna is just upon us, and it’s shaping up to be a vibrant and engaging new world that has players excited. The demon-run crime families are the main factions of the set; …
Choosing the Right Protection for Your Commander
Commanders can be the most important part of an EDH deck, so making sure it sticks around is crucial. Scott runs down how to do just that! Commander is all about identity. From picking your commander to choosing the final cut, everything in the process is centered around the identity of the deck and its pilot. Because of this, many …
Making Trouble with a New Capenna Jaxis EDH Deck
Streets of New Capenna Previews are here, and Scott is already brewing up some EDH mischief with a new legendary, Jaxis, the Troublemaker! The official preview season for Streets of New Capenna has begun! We’ve seen the five crime families and their leaders, as well as a plethora of powerful new commanders and cards that help to flesh out the …
The Charms of New Capenna in EDH
Streets of New Capenna is bringing us a new cycle of charms! Scott looks at the four that have been spoiled and sees where they’ll fit in EDH. It’s no secret that I’m a fan of cards that can do many different things. I’ve waxed lyrical about modal cards in the past, and how they give you more utility per …
Why Casual Decks Should Have a Weakness
Sometimes, perfection can be boring. Scott talks about how building a weakness into your casual EDH deck can be more fun! Deck building can be a difficult skill to master, especially when you’re building for casual Commander. Finding the right amount of synergy and power to suit the games you want to play can be tough; power levels are extremely …
How to Find a Forever Deck
Much like the latest set releases, most of the Magic content sphere is primarily focused on the new cards and decks. While it is exciting, it can make it feel like we need to constantly update and change our decks in order to keep up. There are many decks that have stood the test of time, however; ones that persevere …
Alternate Win Conditions in Commander
Winning the game can be an odd topic in Commander. Most games aren’t about the win itself, but the fun you have along the way. The journey from first land drop to scooping it up is one that we try to make as memorable as possible. While it doesn’t usually matter who wins, sometimes it’s fun to change how the …
The Best Clones in Commander
Clones see a lot of play in Commander, and are often considered one of the utility effects that should be in every deck (where possible). Like removal, they always have an application, provided there are creatures on board. While removal might deal with a problem, sometimes you’d rather become a part of the fun instead! Clones are a subset of …
Tackling Treasures in Commander
Over the past couple of years, Treasures have permeated the Commander metagame at all power levels. Between the stifling stranglehold of Smothering Tithe, the explosive burst from Dockside Extortionist, and the constant stream from Pitiless Plunderer, we’re practically swimming in the stuff. It’s great when you’re the one with the Treasure, but it can prove to be a struggle to …
Codifying Power Level in Commander
I don’t think of Commander as a format. Now that I have your attention, I should probably explain myself. To me, Commander is less of a format, and more like a framework. When you call something a format, that implies there is a strict set of rules by which to define it. When you play Modern, Pauper, or Pioneer, there …