Despite the online grumbling, Eternal Magic is a lot of fun! With the widest pool of cards legal to play, you can sleeve up the idealized version of your favorite strategy from the game’s entire 30-year history and take on the world. Of course, while sitting down to play doesn’t always work out quite as advertised, the 7-Point Highlander format …
Threat Assessment in Commander
Even as a social game, Commander doesn’t ask everyone playing to take up much responsibility. Knowing the basic rules of Magic and generally being a friendly person are the main baselines, but there is one more skill every Commander player should develop to keep games as enjoyable for everyone as possible: threat assessment. For those newer to the game, threat …
Magic’s 13 Biggest Boogeymen
As a game with plenty of dark, fantasy roots, Magic has overlapped plenty with Halloween. Just look at how often we return to Innistrad, or Innistrad: Double Feature’s attempt to evoke that classic monster movie vibe. But despite our familiarity with ghouls and ghosts, demons and devils, vampires and Vorstclaws, Magic still holds certain horrors which can frighten the sleeves …
2022 Commander Cards You’ve Already Forgotten About
2022 has been another bumper year for Magic so far. We’ve had a bunch of solid Standard sets and some neat supplemental products, too. However, with the sheer quantity of new cards to try out in Commander, it’s easy for some to slip through the cracks. Today, I’d like to reacquaint you with some cards I think deserve a second …
If You’re Not Taking Explosive Turns in Commander, You Should Stop Them
One of the sure fire ways to win a game of Commander is to take explosive turns. Kristen is here this week to refocus your deckbuilding on either taking or stopping explosive turns. Among the easiest and most stylish ways to win a game of Commander, taking an explosive turn is something all players strive for and enjoy. It’s thrilling …
Top 20 Spirits in Magic: The Gathering
Spirits are undoubtedly one of the coolest tribes in Magic. Popular in Modern, Spirits are a tribe with some truly fantastic cards. And as we’re entering the Halloween season, it’s only right to get in the “spirit” of things. 20. Kodama of the East Tree Kodama of the East Tree kicks things off our list today, and despite me not …
Universes Beyond brings Transformers to The Brothers’ War
Wizards made an announcement on Friday which will completely transform how their Universes Beyond designs fit into the wider hobby. They announced that Set and Collectors Boosters for The Brothers’ War will be… more than meets the eye with the addition of Transformers. Yes, after dancing around the idea for years, tournament legal Transformers cards are finally going to be …
The Best Equipment for Commander
Playing and sticking equipment is always super satisfying, but what are the best equipment in Commander? How do you build the ultimate arbiter of justice? Let’s take a look at the answers today. THE BEST EQUIPMENTS ARE FLEXIBLE Before we get onto the list proper, it’s only fair to point out the metric I am judging the best equipment on: …
Why You Shouldn’t Upgrade Your Commander Deck
It’s normal to want to upgrade your Commander decks over time. But is it really necessary? Kristen evaluates the process and offers an alternative. There are three* main aspects to engaging with Commander as a format: Deckbuilding, Gameplay and Upgrading your deck. We cover Deckbuilding and Gameplay quite often here at Card Kingdom, as do many creative Commander players across …
Which classic Un-cards could be eternal legal?
UNFINITY is really capturing the attention of the player base at the moment, though it seems to be extremely polarizing. Its detractors have been critical of the set’s mixed-legality, as UNFINITY marks the first time an Un-set has contributed new cards to the Eternal legal card pool of Magic. However, is this really such a big change in philosophy? The …