Doctor Who Design Highlights

Doctor Who Magic Design Highlights

Mason ClarkCommander

Doctor Who holds a very special place in my heart. I love the show and have watched it since I was about 14 — so I couldn’t wait to get my hands on this adventure into Universes Beyond. And since this is such a special occasion, I’m going to deviate from my usual spike-content to enjoy the exciting, flavorful design …

Framing a Magic Accessibility Issue

Framing A Magic Accessibility Issue

Kristen GregoryCommander, Design

It seems to be that as time goes on, Magic becomes harder and harder to decipher. Complexity creep on cards is one thing, but what about the complexity of game pieces? Kristen sits down to talk about accessibility in Magic.  For many of us, Magic’s artwork is a big draw. Without the stunning vistas, fierce warriors and heroic (or villainous) …

Lord of the Rings Tales of Middle-earth Satisfying Design

The Lord of the Rings Tales of Middle-earth Satisfying Design

Tom AndersonCommander, Modern

Tales of Middle-earth proved how well Magic can adapt itself to capture the identity of other blockbuster media products through its design. As with the Warhammer 40,000 Commander decks last year, Wizards of the Coast bet a lot on their ability to draw in new and returning players from among fans of the source material. It’s a confident move; Magic …

Planeswalkers changing for the better

Planeswalkers Changing for the Better

Tom AndersonCommander, Legacy, Strategy

With March of the Machine and its Aftermath now both revealed, 2023 looks very much like the end of an era for Magic’s Planeswalkers. Many were casualties of the struggle against Phyrexia, including some who lost their spark and were demoted to mere legendary creatures. But even the survivors can tell their role in the multiverse has changed. In fact, …

March of the Machine, flavor check

March of the Machine: Flavor Check

Jason KrellCommander, Design, Standard

As Magic players, most of us primarily care about how the game actually plays. However, so much more goes into a set than the cards themselves — from worldbuilding to characters and the places they intersect. Often, these qualities outside of gameplay are called flavor, and they help sets taste different, even if they are similar in some ways to what has …

The Real Impact of Multiplayer Mechanics in Magic

The Real Impact of Multiplayer Mechanics in Magic

Tom AndersonCommander

Magic is designed today with Commander right at the forefront, alongside Limited and other constructed formats, which means the game is partially balanced around free-for-all multiplayer. That’s quite a recent change relative to the game’s history, and Wizards of the Coast is still in somewhat early days when it comes to creating new multiplayer-focused mechanics. The Initiative, Goad, Myriad and …

The Danger of Phyrexian Mana

The Danger of Phyrexian Mana

Tom AndersonModern, Standard

Phyrexia: All Will Be One has shown us that New Phyrexia’s armies are filled with endless ranks of destructive, living weapons — but its most dangerous power remains its most simple: Phyrexian mana costs. Introduced in 2011’s New Phyrexia, at the culmination of the Phyrexian invasion of Mirrodin, Phyrexian mana allowed players to pay for spells with chunks of life …

Skullbombs and the Evolution of Magic Design

Skullbombs and the Evolution of Magic Design

Chris CornejoDesign, Limited, Standard

In Phyrexia: All Will Be One, we have a cycle of one-mana artifacts with activated abilities that can draw you a card called Skullbombs. This builds on a similar cycle from Scars of Mirrodin called Spellbombs, which were themselves a sequel to the original Spellbombs from Mirrodin block. It’s not often we see cycles full reiterated this many times, but …

Flavor Check, Phyrexia All Will Be One

Flavor Check: Phyrexia: All Will Be One

Jason KrellCommander, Design, Standard

As Magic players, most of us primarily care about how the game actually plays. However, so much more goes into a set than the cards themselves — from worldbuilding, to characters and the places they intersect. Often, these qualities outside of gameplay are called flavor, and they help sets taste different even if they are similar in some ways to …