Skullbombs and the Evolution of Magic Design

Skullbombs and the Evolution of Magic Design

Chris Cornejo Design, Limited, Standard

In Phyrexia: All Will Be One, we have a cycle of one-mana artifacts with activated abilities that can draw you a card called Skullbombs. This builds on a similar cycle from Scars of Mirrodin called Spellbombs, which were themselves a sequel to the original Spellbombs from Mirrodin block. It’s not often we see cycles full reiterated this many times, but …

Flavor Check, Phyrexia All Will Be One

Flavor Check: Phyrexia: All Will Be One

Jason Krell Commander, Design, Standard

As Magic players, most of us primarily care about how the game actually plays. However, so much more goes into a set than the cards themselves — from worldbuilding, to characters and the places they intersect. Often, these qualities outside of gameplay are called flavor, and they help sets taste different even if they are similar in some ways to …