Duskmourn Commander releases on September 27, and with it comes four new precons complete with Archenemy cards. Death Toll, Endless Punishment, Jump Scare!, and Miracle Worker offer 40 new cards. What are the highlights? What new cards are worth checking out? GETTING STUCK IN THE HAUNTED HOUSE Our new Commanders for the set feature a mix of intrepid rescuers, wily …
Death Toll Duskmourn Commander Precon Upgrade Guide
We’re counting down to the release of Duskmourn, an expansion that seems to pack as many thrills and unexpected turns as the horror movies which inspired it. The set’s mechanics, its color pie, its arch-villain, even the modern-day aesthetic all feel new and uncertain, and the spoiler season has hit us with more than a few jump scares… Now, the …
Endless Punishment Duskmourn Commander Precon Upgrade Guide
Endless Punishment is the Rakdos precon from Duskmourn. It features a RB version of the set’s infamous demon Valgavoth, and encourages you to bring your group slug game. Find out how to turn up the heat with our $50 Budget Upgrade Guide. Duskmourn Commander has four Commander decks: Death Toll, Endless Punishment, Jump Scare and Miracle Worker. Today we’ll check …
Miracle Worker – Duskmourn Commander Precon Upgrade Guide
I’m pleased to say that Duskmourn: House of Horror is happily horrifying! There are tons of good cards that are all going to hit your wallet pretty hard. The Commander precon decks offer a quick way to get battling with the full Duskmourn flavor, and we’re here today to look at the Miracle Worker deck. And figure out how to …
Jump Scare – Duskmourn Commander Precon Upgrade Guide
Duskmourn: House of Horror releases on September 27th. And that also means we got some spooky Commander precons. I’ve already written about how great Manifest Dread is going to be in Duskmourn Limited, and in this article I’m writing about the Jump Scare! precon, which is all about manifesting dread and startling your opponents by turning your face-down permanents into …
Top 10 Best MDFC Lands in Commander
MDFC Lands are one of the best ways in Commander to make your deck slots go further. You can play them in place of lands as long as you’re disciplined, and they can give you less chances to flood. Kristen is here with 10 of the Best MDFC Lands for Commander. Modal-Double-Faced-Card (or MDFC) Lands are great. I personally play …
Red is the New Blue in Commander
Red is the New Blue in Commander, or; Red Redirects are better than Blue Counterspells. You can see why I went with the former, right? Way snappier, and definitely going to draw you in to ask what the hell I’m proposing with such an SEO-worthy title. To get at the heart of what I’m suggesting here, it’s necessary to understand …
10 Spicy Angels You Should Play More in Commander
Angels are cool. There’s something about their combat prowess and sheer Paladin-energy that brings the heat to any table. They’re also one of the most popular decks to build for Commander, whether in mono-white, Boros, Selesnya, or even three-plus color variants. Here we share 10 of the more underplayed Angels that you should take a second look at… and why. …
5 Underrated Commander Cards From Theros
Duskmourn: House of Horrors preview season is almost upon us. From what we’ve seen so far, it appears to be an Enchantment-heavy set, even featuring Enchantment creatures – something that we usually only see on the plane of Theros. This led me to start thinking about original Theros. Overall, it’s been a highly successful set when it comes to just …
How to Play White Catch-up Ramp in Commander Properly
White’s catch-up ramp can be a great way to get a lot of mana going in Commander. But how can you best make it work, and limit the times it’ll brick? Although green is firmly the color of ramp in Commander, I would go as far as to say that white comes in a close second. In fact, I feel …