Kristen delivers an edict: haymakers are so last year in Commander. If you’re brewing these days, you want to focus on synergy. There are few things cooler than resolving a big, expensive creature. There’s a reason some of the most popular decks in Magic are Dragons, Angels and all things green and tramply. The splashiest creatures in Commander are commonly …
What IS Compleated?!
Compleated is a static ability found only on Planeswalkers, making it a bit unique. Every Planeswalker with Compleated will have at least one Phyrexian Mana symbol, in its mana cost (a topic we’ve covered previously). For each of those symbols for which you chose to pay life instead of mana as you cast the Planeswalker, the Planeswalker will enter the …
Backup – MTG Keywords Explained
Backup is a triggered ability that appears on creatures, and goes off when they enter the battlefield. It is always written with a number next to it, and it means that when a creature with it enters the battlefield, a target creature gets that many +1/+1 counters. Now, that can certainly be the original creature that just entered the battlefield. …
Incubate – MTG Mechanics Explained
Incubate is an ability that could appear on any card type, and will always be written with a number – so, “Incubate N.” When an effect or ability tells you to Incubate, you create a colorless artifact token named Incubator, and put a number of +1/+1 counters on it equal to the Incubate number. Incubator tokens are predefined, like food …
Battle – MTG Mechanics Explained
Battle is a new card type in Magic, something that hasn’t happened since Planeswalkers came out in Lorwyn. For now, every Battle that’s coming out in March of the Machine has the subtype Siege. In the future, different subtypes could work differently, but we’ll cross that bridge later. For now, here’s what we’re working with. All Siege battles are double faced …
Melee – MTG Mechanics Explained
Melee is a combat mechanic that appears on creatures. Whenever a creature with Melee attacks, it gets +1/+1 until the end of the turn for each different opponent being attacked that turn. So in one-on-one Magic, this will always be +1/+1. In a four-player Commander game, this could be +3/+3 if you send attackers at each opponent. It is possible …
Stop Wasting Removal and Play Blockers in Commander
Commander players love firing off removal, but removal has a finite supply. Kristen is here this week to argue that there’s a simple solution: playing more blockers. Most points of contention in a game of Commander center around what to do with removal. “Why did you target X, instead of Y?” “If you didn’t remove, X, you would have had …
Escalate – MTG Mechanics Explained
Escalate appears on Instants and Sorceries. Specifically, modal instants and sorceries, where you have a choice of several possible effects when you cast the spell. When you cast a spell with the mechanic, you chose a mode for its normal cost. You could then choose additional modes by paying the Escalate cost, adding another effect each time you paid that …
Emerge – MTG Mechanics Explained
Emerge is an alternate cost that appears (so far) on large colorless creatures (I mean, Eldrazi) from Shadows Over Innistrad. To pay the emerge cost for a creature (which was always a discount, but included colored mana where the normal cost did not), you sacrifice a creature and pay an amount of mana equal to the emerge cost minus generic …
How to Win with Combat Tricks in Commander
Commander is about self-expression; playing with your favorite cards and mechanics with the best possible support from across Magic history. But what if your favorite cards in Commander are combat tricks? Single-target creature pump spells can be gamewinners in Limited or 1v1 Constructed, but it takes some special effort to help them scale up to the 40 life multiplayer metagame. …