The Real Impact of Multiplayer Mechanics in Magic

The Real Impact of Multiplayer Mechanics in Magic

Magic is designed today with Commander right at the forefront, alongside Limited and other constructed formats, which means the game is partially balanced around free-for-all multiplayer. That’s quite a recent change relative to the game’s history, and Wizards of the Coast is still in somewhat early days when it comes to creating new multiplayer-focused mechanics. The Initiative, Goad, Myriad and ... Read More...
Atraxa, Grand Unifier Breaks Out Across Formats

Atraxa, Grand Unifier Breaks Out Across Formats

A few weeks ago I wrote about what I thought was the Modern best card from each color in Phyrexia: All Will Be One. I pegged Tyvar, Jubilant Brawler as the multicolor card, and while Tyvar has seen play so far, it appears I missed the mark. Atraxa, Grand Unifier is the card proving to be relevant — not only ... Read More...
Pro Tour Phyrexia Lessons Learned

Pro Tour Phyrexia: Lessons Learned

The most exciting part of professional Magic returned last weekend with Pro Tour Phyrexia. I’m back from playing in the event myself, and let me tell y’all, the format is NOT where it was just two weeks ago. There are three breakout decks to examine from last weekend, one of which was piloted by the event’s winner, ChannelFireball’s Reid Duke. ... Read More...
Faerie Mastermind and the Pantheon of Invitational Cards

Faerie Mastermind and the Pantheon of Invitational Cards

With the recent sneak peek at March of the Machine, one particular card stood out a bit to me. All right, a lot of cards stood out for a lot of reasons, but Faerie Mastermind caught my eye because it’s an Invitational card.  Invitational cards have been a part of the game since near the dawn of Organized Play, and ... Read More...
The Top 10 Creatures with Toxic

The Top 10 Toxic Creatures in Magic: The Gathering

Toxic is a new keyword introduced to Magic in Phyrexia: All Will Be One that gives creatures the ability to dole out Poison counters to your opponents. While it is a lighter form of Infect, divorced from the attacker’s power, an opponent still only needs 10 Poison counters to lose the game. But as with any mechanic, some cards that ... Read More...
March of the Machine, 10 Legendary Team Ups We'd love to See

March of the Machine: 10 Legendary Team Ups we’d Love to See

MagicCon Philadelphia revealed previews of April’s set, March of the Machine. Among the exciting cards previewed were team up legendary cards, featuring unlikely allies from across the multiverse. Aside from the duos we saw, here are the team ups we’d love to see in March of the Machine. March of the Machine previews kicked off a little early with a ... Read More...

Undaunted – MTG Mechanics Explained

Undaunted, from Commander 2016, is a cost-reduction mechanic that gets better the more opponents you have. Any spell with the mechanic costs 1 generic mana less for each opponent you currently have. Yup. That’s it. I mean, here’s a few notes, but it’s pretty simple. While Undaunted does technically function in a game of one-on-one Magic, the spells with it ... Read More...