March of the Machine: Flavor Check
As Magic players, most of us primarily care about how the game actually plays. However, so much more goes into a set than the cards themselves — from worldbuilding to characters and the places they intersect. Often, these qualities outside of gameplay are called flavor, and they help sets taste different, even if they are similar in some ways to what has ... Read More...
Fringe Format: Wacky Races
Arguably the best thing about Magic is the sheer variety of ways to play it. Even ignoring the growing range of officially-supported formats, Magic’s “rules engine” and massive card pool make perfect building blocks for inventing all sorts of wacky new scenarios! That’s just what a player named “Perodequeso” was up to back in 2016 when he invented Wacky Races. ... Read More...
Standard Tier List: March 2023
We are one week away from the last round of regional championships for this cycle. Standard has taken many twists and turns throughout the past months, yet every single week players would say Grixis is the best, most adaptable deck for whatever is going on. Then a new deck would appear, seemingly out of nowhere, to challenge that dynamic and ... Read More...
Battle – MTG Mechanics Explained
Battle is a new card type in Magic, something that hasn’t happened since Planeswalkers came out in Lorwyn. For now, every Battle that’s coming out in March of the Machine has the subtype Siege. In the future, different subtypes could work differently, but we’ll cross that bridge later. For now, here’s what we’re working with. All Siege battles are double faced ... Read More...
The Top 10 Showcase Art Styles in Magic
Showcase art styles are some of the most flavorful elements of any Magic: The Gathering set since their first appearance in Throne of Eldraine. In March of the Machine, which showcase art treatments are we most excited to see return? As March of the Machine draws near, we’ll soon see heroes across the multiverse of Magic: The Gathering join forces. ... Read More...
Melee – MTG Mechanics Explained
Melee is a combat mechanic that appears on creatures. Whenever a creature with Melee attacks, it gets +1/+1 until the end of the turn for each different opponent being attacked that turn. So in one-on-one Magic, this will always be +1/+1. In a four-player Commander game, this could be +3/+3 if you send attackers at each opponent. It is possible ... Read More...
Stop Wasting Removal and Play Blockers in Commander
Commander players love firing off removal, but removal has a finite supply. Kristen is here this week to argue that there’s a simple solution: playing more blockers. Most points of contention in a game of Commander center around what to do with removal. “Why did you target X, instead of Y?” “If you didn’t remove, X, you would have had ... Read More...