Magic’s next standard release is Foundations. Preview season begins later this week and it releases on November 15th. It’s the first time we’ve seen a core set in four years. If you want a deep dive on core sets and their history, I wrote an article about that last week. Suffice it to say that core sets are beginner products …
Top 10 Things Bolt Bend Saved Me From in Commander
Bolt Bend is a supremely fun Magic card in the Commander format. Red redirect spells are some of the most potent tools of interaction when you’re not playing blue. Kristen shares her anecdotes about what Bolt Bend can do for you. If you’ve been reading our articles lately, you might have come across “Red is the New Blue In Commander”. …
Why Play Boros in Commander?
Boros has a reputation for being the color pair of equipment and of attacking. Is it really so two-dimensional in Commander? Is there more to it? Why play Boros in Commander? Boros is probably the color pair I play the most in Commander. It might be the color pair I have my highest win rates with (with some decks, at …
10 Useful Graveyard Hate Cards You Should Try in Commander
Graveyards in Commander are like a second hand. In many decks, they end up being the anchor of the strategy, whether that’s reanimating creatures, looping spells, or enabling anything from cost reduction to card draw. Kristen has 10 Graveyard Hate cards to share that can be pretty useful and easy to slot into a deck. Graveyard decks are amongst my …
The Best Self-Mill Cards in Magic
Graveyard decks have always been a huge part of Magic, ever since the first Animate Dead was used to cheat out the first Lord of the Pit or Shivan Dragon. But if you broaden your definition beyond simple reanimation, almost every deck has some way to get value out of the yard – and if yours doesn’t, you’re probably not …
5 Underrated Commander Cards in Alara Reborn
Alara was designed as a multi-color matters block that was especially focused on the three-color shards. Alara Block is even where we get the shorthand names for each of the three color shards: Bant (Green-White-Blue), Grixis (Blue-Black-Red), Esper (White-Blue-Black), Jund (Black-Green-Red), and Naya (White-Red-Green). The third and final set in the block – Alara Reborn – takes this multi-color focus …
Why Can Orzhov Feel Slow in Commander?
Shockingly, different color pairs in Magic play and feel differently. The black white color pair, Orzhov, can sometimes feel a little slow in Commander. Kristen has some thoughts on why that is. I love playing Commander, and there’s nothing I love more than brewing new and interesting decks. We’re spoiled for choice when it comes to picking something to brew, …
The Mana Ramp Engine That Your Enchantress Deck Should Run
Enchantress decks are all about drawing a lot of cards. When people think about mana ramp in Enchantress, most just settle with Enchant Land Aura cards. Kristen argues that there’s an obvious mana engine that lies relatively untapped for Enchantress builds. Enchantress is one of the most popular archetypes in Commander. It comes in a variety of “flavors”; while Selesnya …
5 Underrated Commander Cards From Fallen Empires
Fallen Empires is often considered one of the worst Magic sets of all time. The set has a famously low power level. This isn’t a situation where power creep is why the set is considered bad, either. People thought the set was bad when it came out back in 1994, too. Only a handful of cards saw play in 60-card …
The Best Way to Enjoy Archenemy Commander
The Commander precons for Duskmourn: House of Horror were always going to be an exciting prospect just for the powerful new cards and scary movie flavor. But Wizards had an extra–sneaky jump scare in store for us with these decks: a revival of the 1v3 Archenemy format! Archenemy is one of the more exciting ideas Wizards has put together for …