Aetherdrift prerelease is February 7-13, with release on February 14. It’s a large set with many good cards. Let’s review it for Commander. You can find other recent Commander set reviews here: Our Commander Set Review focuses only on the new cards, and not the reprints. It’s also not going to be covering the forgettable cards that are only really …
The 10 Best Cards in Aetherdrift Commander Precons
Aetherdrift Commander precons have some eye-catching new Commander cards in, even if you’re not all in on energy or reanimator. Let’s look at 10 of the Best Cards from the Aetherdrift precons, Eternal Might and Living Energy. Eternal Might and Living Energy release on February 14th, but if you’d rather pick up some singles, then here’s our recommendations for the …
Aetherdrift Eternal Might Precon Upgrade Guide
Eternal Might is the Esper precon from Aetherdrift. It features Zombies and Discard as the main synergies, and encourages you to draw cards to grow your Zombies, while pitching them away for later reanimation or Eternalize. Find out how to raise the roof (and the dead) with our thirteen in, thirteen out Budget Upgrade Guide – this time for just …
Commander Spellbook Combo Breakdown Featuring: The Gitrog Monster
Looking for a new combo to wow your friends in your next commander game? Commander Spellbook, the search engine with over 30,000 Commander combos, put together a toad-ally awesome combo with everyone’s favorite frog: The Gitrog Monster. The Combo Begin this combo with The Gitrog Monster and Skirge Familiar on the battlefield, and Dakmor Salvage in your hand. Ulamog, the …
Verge Lands Show You Don’t Need Duals in Commander
Aetherdrift finishes the Verge land cycle started in Duskmourn. These lands are a brewer’s dream in Commander, and contribute to a smoother and more accessible manabase for everyone. Kristen argues you don’t need Duals anymore. Manabases are important. Hugely important. Just recently, I talked about the kinds of payoffs and interactions that Fetchlands gatekeep. I also had some thoughts on …
How to Make Your Removal Go Further in Commander
Commander is a format with many must-answer threats and problems to deal with. You can only pack so much removal in your deck, so how can you get the most out of it? How can you make your removal go further in Commander? I’m a big advocate of running plenty of removal, and although I will often opt for the …
5 Underrated Vehicles for Commander
The release of Aetherdrift is right around the corner, arriving on February 1st (you can preorder now!). Well, I should probably say it’s “just down the road,” because Aetherdrift’s setting is a multiplanar race. That means we should expect to see a whole lot of vehicles. In fact, as I’m writing this we’ve already seen a few. In Magic’s more …
Exciting Commander Reprints in Innistrad
Innistrad Remastered releases January 24, 2025. It brings a curated Innistrad draft experience, and some much awaited reprints for popular cards for many formats. Today, we will look at the most exciting reprints for Commander from Innistrad Remastered. INNISTRAD REMASTERED: EDGAR’S BIG DAY OUT We can’t discuss the set without discussing the premier Mardu Vampires Commander Edgar Markov. Edgar sees …
The Secret to Building a Good Typal Deck
Building a typal deck is a lot of fun – but how can you squeeze out the potential of the deck? What pitfalls can you avoid in deckbuilding? How do you build a good typal deck? Typal decks are decks built around one creature type. It’s often a creature type people have a soft spot for, and it’s usually indicated …
10 Cards I’d Rather Play Than Counterspell in Commander
We all love a good counterspell, especially when it disrupts a game-winning combo or finisher. The iconic original counterspell is still being played in over 40% of blue decks when there are some much better options. If you’re in blue, chances are that you want to take some counter spells. They function as a bit of a wild card in …