I’m pleased to say that Duskmourn: House of Horror is happily horrifying! There are tons of good cards that are all going to hit your wallet pretty hard. The Commander precon decks offer a quick way to get battling with the full Duskmourn flavor, and we’re here today to look at the Miracle Worker deck. And figure out how to …
Jump Scare – Duskmourn Commander Precon Upgrade Guide
Duskmourn: House of Horror releases on September 27th. And that also means we got some spooky Commander precons. I’ve already written about how great Manifest Dread is going to be in Duskmourn Limited, and in this article I’m writing about the Jump Scare! precon, which is all about manifesting dread and startling your opponents by turning your face-down permanents into …
Top 10 Best MDFC Lands in Commander
MDFC Lands are one of the best ways in Commander to make your deck slots go further. You can play them in place of lands as long as you’re disciplined, and they can give you less chances to flood. Kristen is here with 10 of the Best MDFC Lands for Commander. Modal-Double-Faced-Card (or MDFC) Lands are great. I personally play …
Red is the New Blue in Commander
Red is the New Blue in Commander, or; Red Redirects are better than Blue Counterspells. You can see why I went with the former, right? Way snappier, and definitely going to draw you in to ask what the hell I’m proposing with such an SEO-worthy title. To get at the heart of what I’m suggesting here, it’s necessary to understand …
10 Spicy Angels You Should Play More in Commander
Angels are cool. There’s something about their combat prowess and sheer Paladin-energy that brings the heat to any table. They’re also one of the most popular decks to build for Commander, whether in mono-white, Boros, Selesnya, or even three-plus color variants. Here we share 10 of the more underplayed Angels that you should take a second look at… and why. …
5 Underrated Commander Cards From Theros
Duskmourn: House of Horrors preview season is almost upon us. From what we’ve seen so far, it appears to be an Enchantment-heavy set, even featuring Enchantment creatures – something that we usually only see on the plane of Theros. This led me to start thinking about original Theros. Overall, it’s been a highly successful set when it comes to just …
How to Play White Catch-up Ramp in Commander Properly
White’s catch-up ramp can be a great way to get a lot of mana going in Commander. But how can you best make it work, and limit the times it’ll brick? Although green is firmly the color of ramp in Commander, I would go as far as to say that white comes in a close second. In fact, I feel …
Top 20 Iconic Elves in Magic: the Gathering
Elves are one of the most iconic and popular creature types in Magic: the Gathering. Whether featuring in competitive tournament lists, cubes or Commander decks, Elves cemented themselves at the heart of Magic way back in Alpha. Join us as we count down the Top 20 Iconic Elves in Magic. We love a good Top 20 here at Card Kingdom, …
Commander Archetype Inspection: Go Wide
Over the years, Magic has invented a multitude of mechanics to build decks around, each with its own unique advantages, dedicated support cards and memorable payoffs. But when all of those archetypes are thrown together into the grand melting pot of Commander, a few top-tier choices stand out. They offer versatile deck building options, consistent performance across different areas of …
How To Choose a Protection Spell for Commander
Protection spells come in many varieties, with nuanced differences between them. How do you choose which one is best for your deck? Kristen has some tips to share. Ah, protection spells. The favored tool of those who run creature heavy combat decks to protect from boardwipes, and a great option in the toolbox of combo decks too. They can protect …