Phyrexia: All Will Be One has shown us that New Phyrexia’s armies are filled with endless ranks of destructive, living weapons — but its most dangerous power remains its most simple: Phyrexian mana costs. Introduced in 2011’s New Phyrexia, at the culmination of the Phyrexian invasion of Mirrodin, Phyrexian mana allowed players to pay for spells with chunks of life …
Skullbombs and the Evolution of Magic Design
In Phyrexia: All Will Be One, we have a cycle of one-mana artifacts with activated abilities that can draw you a card called Skullbombs. This builds on a similar cycle from Scars of Mirrodin called Spellbombs, which were themselves a sequel to the original Spellbombs from Mirrodin block. It’s not often we see cycles full reiterated this many times, but …
Flavor Check: Phyrexia: All Will Be One
As Magic players, most of us primarily care about how the game actually plays. However, so much more goes into a set than the cards themselves — from worldbuilding, to characters and the places they intersect. Often, these qualities outside of gameplay are called flavor, and they help sets taste different even if they are similar in some ways to …
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