Foundations prerelease is November 8, and I know I can’t wait to play some Limited. I’m also really hyped to see what’s new in the set for Commander, too. If you want to catch up on the new cards and figure out what to grab for your decks, then our Commander Set Review for Foundations is right up your alley. …
Reviewing JumpStart 25 for Commander
Jumpstart 25 is hitting shelves November 15, and though we’ll be having a ton of fun jamming the new JumpStart decks together for some fun mini-games of Magic, many players are focused entirely on the new card designs for Commander. So, let’s go over what’s new to the format. You can find other recent Commander set reviews here: As per …
Is Universes Beyond in Standard Actually a Good Move?
The announcement that Universes Beyond sets will be legal in all formats – including Standard – beginning with new sets in 2025 came as something of a shock to the Magic community. Is it actually a good move? You might have been lucky enough to attend MagicCon Vegas this weekend. You might also, like me, have been at home, refreshing …
Captain America is Throwing Equipment in Commander
Captain America, First Avenger was previewed alongside Storm, Wolverine, Iron Man and Black Panther as the first of Wizards’ Universes Beyond: Marvel cards in a series of Secret Lair drops. These Marvel cards are a mixture of brand new designs and reprints, some of which have been reskinned to better fit the theme. [EDITOR’S NOTE: The Marvel Superdrop won’t release …
Top 10 Things Bolt Bend Saved Me From in Commander
Bolt Bend is a supremely fun Magic card in the Commander format. Red redirect spells are some of the most potent tools of interaction when you’re not playing blue. Kristen shares her anecdotes about what Bolt Bend can do for you. If you’ve been reading our articles lately, you might have come across “Red is the New Blue In Commander”. …
The Creepiest Magic: The Gathering Art of All Time
Magic: the Gathering is a game that takes place in countless settings and themes. The game has regularly explored settings involving body horror and gothic horror to name a few, and some of that art has been quite divisive. One thing that Magic always does well is its art, though, and when it comes to horror, terror, and disgust, the …
Why Play Boros in Commander?
Boros has a reputation for being the color pair of equipment and of attacking. Is it really so two-dimensional in Commander? Is there more to it? Why play Boros in Commander? Boros is probably the color pair I play the most in Commander. It might be the color pair I have my highest win rates with (with some decks, at …
10 Useful Graveyard Hate Cards You Should Try in Commander
Graveyards in Commander are like a second hand. In many decks, they end up being the anchor of the strategy, whether that’s reanimating creatures, looping spells, or enabling anything from cost reduction to card draw. Kristen has 10 Graveyard Hate cards to share that can be pretty useful and easy to slot into a deck. Graveyard decks are amongst my …
Why Can Orzhov Feel Slow in Commander?
Shockingly, different color pairs in Magic play and feel differently. The black white color pair, Orzhov, can sometimes feel a little slow in Commander. Kristen has some thoughts on why that is. I love playing Commander, and there’s nothing I love more than brewing new and interesting decks. We’re spoiled for choice when it comes to picking something to brew, …
The Mana Ramp Engine That Your Enchantress Deck Should Run
Enchantress decks are all about drawing a lot of cards. When people think about mana ramp in Enchantress, most just settle with Enchant Land Aura cards. Kristen argues that there’s an obvious mana engine that lies relatively untapped for Enchantress builds. Enchantress is one of the most popular archetypes in Commander. It comes in a variety of “flavors”; while Selesnya …