Arguably the best thing about Magic is the sheer variety of ways to play it. Even ignoring the growing range of officially-supported formats, Magic’s “rules engine” and massive card pool make perfect building blocks for inventing all sorts of wacky new scenarios! That’s just what a player named “Perodequeso” was up to back in 2016 when he invented Wacky Races. …
The Real Impact of Multiplayer Mechanics in Magic
Magic is designed today with Commander right at the forefront, alongside Limited and other constructed formats, which means the game is partially balanced around free-for-all multiplayer. That’s quite a recent change relative to the game’s history, and Wizards of the Coast is still in somewhat early days when it comes to creating new multiplayer-focused mechanics. The Initiative, Goad, Myriad and …