Unearth is a graveyard mechanic from Shards of Alara block found exclusively on creatures. It’s essentially creature Flashback; a way for you to get a one-shot use out of the creature from the graveyard. When a creature with Unearth is in your graveyard, you may, at sorcery speed, pay it’s Unearth cost. You then return the creature to the battlefield, …
Exalted – MTG Keywords Explained
Exalted is one of the most enduring combat mechanics to come out in a while. It literally exalts one of your creatures per combat. Exalted is a combat mechanic that can appear on any permanent type. It triggers when a creature you control attacks alone. That creature will get +1/+1 until the end of the turn for each instance of …
Initiative – MTG Keywords Explained
Initiative essentially functions as a variation of Monarch. For someone to initially take the Initiative, someone has to play a card that grants it. Once the initiative is in the game, just like Monarch, it remains in the game until the game ends, and only one player at a time can have the initiative. When you take the initiative, or …
Background – MTG Keywords Explained
Background is a subtype of Enchantments, and flavorfully represents a Commander’s backstory — or at least an aspect of it. They do function as normal enchantments, so if they are in a deck they can be drawn and cast normally, although as they specifically only affect Commanders, it’s very unlikely you’ll ever encounter one in any other format. But the …
Myriad – MTG Keywords Explained
Myriad is a creature-based multiplayer mechainc. I mean, you could play it in a 1-vs-1 game, but it wouldn’t do a whole lot of anything. Here’s why: When a creature with Myriad attacks, for each opponent other than the one you attacked, you create a token copy of the myriad creature that enters the battlefield tapped and attacking those opponents. …
Devour – MTG Keywords Explained
Devour is a mechanic that flavorfully does exactly what it says on the tin, and makes some truly huge threats as a result. Devour appears solely on creature cards, and represents some monster getting larger as it, well, devours other creatures. When a creature with Devour would enter the battlefield, you may sacrifice any number of creatures. If you do, …
Retrace – MTG Keywords Explained
Retrace appears on Instants and Sorceries, and is a mechanic that lets you get a lot of use out of those spells. If a card with Retrace is in your graveyard, you may pay its mana cost and discard a land from your hand to cast it from there, still obeying all normal timing restrictions. However, unlike a lot of …
Casualty – MTG Keywords Explained
Casualty will usually appear on instants and sorceries, although as Ob Nixilis, the Adversary shows, it can appear on any card type. It will always be written with a number next to it, and functions as an optional additional cost. Whenever you cast a spell with casualty, you may sacrifice a creature that has power equal to or greater than …
Connive – MTG Keywords Explained
Connive appears on creature cards and is a triggered ability. Whenever a creature connives, you draw a card and discard a card – and if the card you discarded was a nonland card, that creature gets a +1/+1 counter. Sometimes, connive will be written as connive X, where X will be some variable or number, like on Raffine. In that …
Blitz – MTG Keywords Explained
Blitz appears on creature cards, and acts as an alternative cost. When you cast a creature for its blitz cost, three things happen: The first is that it gains Haste, which is simple enough. Second, it gains “When this creature dies, draw a card.” And the third is that the creature gains a trigger that makes you sacrifice it at …