I’d like to talk about something a little different today, and that’s the idea of virtual card advantage. I recently put together a draft list of a Boros flicker deck, helmed by Archangel Avacyn. My goal was to have a little fun, running lots of cool ETB creatures like Dualcaster Mage and Wildfire Devils. Instead of the usual “greatest hits” …
5 Underrated Commander Cards in Alara Reborn
Alara was designed as a multi-color matters block that was especially focused on the three-color shards. Alara Block is even where we get the shorthand names for each of the three color shards: Bant (Green-White-Blue), Grixis (Blue-Black-Red), Esper (White-Blue-Black), Jund (Black-Green-Red), and Naya (White-Red-Green). The third and final set in the block – Alara Reborn – takes this multi-color focus …
5 Underrated Commander Cards in Legions
Legions is a weird set. Released in February of 2003 as the second set of Onslaught Block, it has one of the most extreme set gimmicks we’ve ever seen. That’s because every single card in the set has the same card type! All 145 cards in Legions are creatures. On the whole, Onslaught block was very focused on creature types, …
7 “Bad” Commander Cards That Are Secretly Underrated
Kristen has a selection of “bad” Commander cards that have gotten better with time. Trends come and go in Commander, and sometimes cards that were considered “unplayable” or “bad EV” get their moment in the spotlight once more. These cards are pretty underrated. When you’ve played Commander a while, it’s easy to follow time-honored heuristics when choosing cards for decks, …
The Definitive Review of the New Fallout Commander Cards
Four new Commander decks hit on March 8th, with Universes Beyond: Fallout joining the UB roster. What will you discover in the Wild Wasteland? Kristen sits down to review the offerings. Fallout is a game I loved playing. Fallout 3, specifically. I put so many hours into that game. The sense of foreboding and discovery was an intoxicating combination, and …
5 Underrated Commander Cards from Prophecy
Prophecy often makes the shortlist of “Worst Magic sets ever,” and I’m not here to tell you that that title is entirely undeserved. When it comes to 60-card formats, the set hasn’t done a whole lot. Prophecy was considered weak when the set was released and it hasn’t done anything over the last quarter century to change that. When it …
What Makes Discard so Strong in Commander?
Magic has been around for long enough to spin off hundreds of unique mechanics, each with its own unique advantages, dedicated support cards and memorable payoffs. But when you throw them all together in the grand melting pot that is Commander, a few mechanics clearly stand out from the pack. They offer versatile deck building options, consistent performance in different …
Top 20 Essential White Commander Cards
If you’re looking to build a white Commander deck, you can’t miss our rundown of 20 essential white cards. These are the most flexible and often best cards in their class, and will fit into pretty much any strategy or archetype. They’re perfect to add to your collection. White is a great color to play with in Commander, and it’s …
Phyrexia: All Will Be One Top 10 Budget Commander Cards
Kristen returns hot off the heels of her Commander Set Review to bring you a rundown of the top, budget, Commander cards from Phyrexia: All Will Be One. Our Phyrexia: All Will Be One coverage continues with a recap of the top budget cards that’ll make some real impact on your deckbuilding. For our other content, including our Commander Set …
The Efficient Card Isn’t Always the Best Card
In our pursuit of efficiency, we’re leaving perfectly playable and sometimes powerful cards behind. While some cards can be considered casualties of inevitable power creep, many of the most useful effects in the format can be too readily discarded. Today, I’d like to make a case for another way. Pursuing Efficiency It’s safe to say that the Commander community is …