Alternate Win Conditions in Commander

Scott CullenCommander

Winning the game can be an odd topic in Commander. Most games aren’t about the win itself, but the fun you have along the way. The journey from first land drop to scooping it up is one that we try to make as memorable as possible. While it doesn’t usually matter who wins, sometimes it’s fun to change how the …

Ranking Magic’s Sword Equipment Cycle in Commander

Kristen GregoryCommander

Equipment decks are one of my favorite types of deck to build. There are a bunch of great swords, staffs, boots, and spears that can augment your creatures and increase your consistency. And, it’s fun from a flavor perspective–granting exciting weaponry to your seasoned warriors.  Swords of X&Y One of the most famous equipment cycles in Magic is the Swords …

Playing “Bad” Cards in Commander

Chris CornejoCommander

Building a tuned Commander deck can mean a lot of different things. Some people build for a theme, every card contributing to a grand story that the deck tells in myriad variations. Some build a well-oiled machine, designed to do one thing with ruthless efficiency. Sometimes they figure out some arcane and byzantine Rube-Goldberg machine and just want to see …

5 Decks for Post-Lurrus Pioneer

Mason ClarkPioneer

Right as I was starting to write this article I got a text: “THEY REALLY DID IT”“THEY BANNED LURRUS” I was startled. While I always knew Lurrus would get banned one day, I didn’t expect it to happen like this. We are now in a Post-Lurrus world. So when starting to look for Pioneer decks for the biggest upcoming Pioneer …

Transfigure – MTG Keywords Explained

Card KingdomStrategy

Transfigure is from the set Future Sight, and as of the time of this post appears on only one card: Fleshwrither.   It’s a pretty simple mechanic, working like Transmute but for creatures. On your turn, at sorcery speed, if Fleshwrither is on the battlefield, you may pay the Transfigure cost. When you do, sacrifice Fleshwrither, then search your library for …

The Best Clones in Commander

Scott CullenCommander

Clones see a lot of play in Commander, and are often considered one of the utility effects that should be in every deck (where possible). Like removal, they always have an application, provided there are creatures on board. While removal might deal with a problem, sometimes you’d rather become a part of the fun instead! Clones are a subset of …

White’s Problem is it Doesn’t Get Explosive Turns

Kristen GregoryCommander

Kristen suggests that white’s issues aren’t card draw or ramp – at least not entirely. The problems arise from how little tempo it can generate. Historically, white has struggled with ramp and card draw when it comes to EDH. It’s entirely reasonable that this would be the case if you examine how the colors interact in 60-card constructed Magic. Red …

An Early Look at Streets of New Capenna

Tom AndersonProducts

Big news in the multiverse! While the Magic community is still happily soaking in the glow of Kamigawa: Neon Dynasty, Wizards has put out the first release information and card spoilers for the second new Standard set of 2022: Streets of New Capenna!  Since this was just an early teaser, most of what Adam Styborski showed off on the Magic …