Judge’s Tower: APNAP Time!

Chris Cornejo Uncategorized

APNAP (Active Player/Non-Active Player) is one of those little rules things underpinning Magic that serves to hold everything together without drawing too much attention to itself. It’s one of the many bits that lets the game function without becoming a tangled mess of unclear priority passes, garbled timing, and…The Batch. For anyone who played prior to the Sixth Edition rules …

Judge’s Tower: Turn it Up

Chris Cornejo Uncategorized

When it comes to Magic, I fully subscribe to a school of thought that isn’t the most…friendly: Magic is inherently a zero-sum game. In any given game, there’s a certain amount of fun to be had, and I want to make sure that I have the most fun that I can every time I play. I can think of almost …

Judge’s Tower: It’s Just A Phase

Chris Cornejo Commander

We’re less than two weeks away from the release of Commander 2017 (which, incidentally, you can preorder here), and players are already asking questions about new cards and mechanics. As a rule, when I’m judging an event, I try not to answer too many questions from whatever Commander games may be going on nearby, as it’s very easy to get …

Judge’s Tower: Playing with Layers, Pt. 2

Chris Cornejo Uncategorized

Once more, with feeling! We’re looking at layers again today, mostly because there’s still a lot of weirdness that goes on with the different layers interacting with one another. Getting the order of operations down can be a little tricky, but it’s worth hammering home. So, to start, a quick review of what the layers are, along with examples of …

Judge’s Tower: Playing with Layers, Pt. 1

Chris Cornejo Uncategorized

Hey everyone! Today, we’re going to dive into a section of the rules that causes a lot of headaches for players and judges alike: layers! Yes, layers – a word that fills people with a cursory knowledge of the Magic rules with an undue amount of dread. There’s a lot to layers, but the concept isn’t as daunting as it …

Bant Spirits at GP Vegas

Chris Cornejo Modern

A couple of weeks ago, the Magic world descended on Las Vegas for a Triple Grand Prix Weekend. I was there, and had a blast playing in the Legacy and Modern GP’s. As an Event Coordinator for Mox Boarding House Seattle, I usually Judge Magic events four or five days a week, but rarely get to play myself – so …

Judge’s Tower: Paying Dues, Pt. 2

Chris Cornejo Uncategorized

Hello again! Last time we climbed the Tower, we went over how a card like Thalia, Guardian of Thraben works in a variety of situations. When I set out to write that article, I was thinking I was going to be able to cover more ground, but as I realized how often I get Judge calls about how Thalia works, …

A Look at Modern

Chris Cornejo Modern

Last Saturday, Mox Boarding House Seattle held a Modern 1Kinda. (Why “Kinda”? If enough players showed up, the event would pay out a total of $1,000 store credit in prizes, but since we can’t guarantee attendance, we can’t just straight up call it a 1K, so…1Kinda). Modern has been on the rise, and its popularity doesn’t seem to be waning …

Judge’s Tower: Paying Dues, Pt. 1

Chris Cornejo Uncategorized

Like any other game or hobby, Magic requires that you pay some dues before you can really get the most out of it. There’s a decently high barrier to entry, as even learning the basic rules of the game can seem daunting when you’re just starting out. But once you’ve put in the time and effort required to really dig into …

A Look at Legacy

Chris Cornejo Legacy

Last weekend, Mox Boarding House Seattle held a Legacy 1K/Grand Prix Trial for GP Las Vegas (a moment of silence for Grand Prix Trials, please). Seattle has a thriving Legacy scene, with a lot of players deeply invested in the format, as shown by the 72-player turnout. What does this mean for you? We have a good-sized tournament from which …