Judge’s Tower: APNAP Time!

Chris Cornejo Uncategorized

APNAP (Active Player/Non-Active Player) is one of those little rules things underpinning Magic that serves to hold everything together without drawing too much attention to itself. It’s one of the many bits that lets the game function without becoming a tangled mess of unclear priority passes, garbled timing, and…The Batch. For anyone who played prior to the Sixth Edition rules …

Judge’s Tower: Turn it Up

Chris Cornejo Uncategorized

When it comes to Magic, I fully subscribe to a school of thought that isn’t the most…friendly: Magic is inherently a zero-sum game. In any given game, there’s a certain amount of fun to be had, and I want to make sure that I have the most fun that I can every time I play. I can think of almost …

Judge’s Tower: It’s Just A Phase

Chris Cornejo Commander

We’re less than two weeks away from the release of Commander 2017 (which, incidentally, you can preorder here), and players are already asking questions about new cards and mechanics. As a rule, when I’m judging an event, I try not to answer too many questions from whatever Commander games may be going on nearby, as it’s very easy to get …

Judge’s Tower: Playing with Layers, Pt. 2

Chris Cornejo Uncategorized

Once more, with feeling! We’re looking at layers again today, mostly because there’s still a lot of weirdness that goes on with the different layers interacting with one another. Getting the order of operations down can be a little tricky, but it’s worth hammering home. So, to start, a quick review of what the layers are, along with examples of …

Judge’s Tower: Playing with Layers, Pt. 1

Chris Cornejo Uncategorized

Hey everyone! Today, we’re going to dive into a section of the rules that causes a lot of headaches for players and judges alike: layers! Yes, layers – a word that fills people with a cursory knowledge of the Magic rules with an undue amount of dread. There’s a lot to layers, but the concept isn’t as daunting as it …

Bant Spirits at GP Vegas

Chris Cornejo Modern

A couple of weeks ago, the Magic world descended on Las Vegas for a Triple Grand Prix Weekend. I was there, and had a blast playing in the Legacy and Modern GP’s. As an Event Coordinator for Mox Boarding House Seattle, I usually Judge Magic events four or five days a week, but rarely get to play myself – so …

Judge’s Tower: Paying Dues, Pt. 2

Chris Cornejo Uncategorized

Hello again! Last time we climbed the Tower, we went over how a card like Thalia, Guardian of Thraben works in a variety of situations. When I set out to write that article, I was thinking I was going to be able to cover more ground, but as I realized how often I get Judge calls about how Thalia works, …

Judge’s Tower: Paying Dues, Pt. 1

Chris Cornejo Uncategorized

Like any other game or hobby, Magic requires that you pay some dues before you can really get the most out of it. There’s a decently high barrier to entry, as even learning the basic rules of the game can seem daunting when you’re just starting out. But once you’ve put in the time and effort required to really dig into …

Judge’s Tower: Red Moon Rising

Chris Cornejo Uncategorized

Hey all, welcome back to Judge’s Tower! Enough of you liked the last one of these I wrote, so as promised (or threatened, depending on your point of view), today we’re going to deal with one the bigger “rules headache” cards out there – Blood Moon! At first glance, Blood Moon seems innocuous enough. Just four simple words of Oracle …

Judge’s Tower: Serenity Now

Chris Cornejo Uncategorized

Hello, and welcome to the Judge’s Tower! Judge’s Tower is a Magic format for self-deprecating people (more info about which can be found here: http://judgetower.pdxmtg.com/), the point of which is that everything you do must be done absolutely correctly within the rules; the only way to lose is the get something wrong. I’m Chris, a Level 2 judge at Mox Boarding …