When you sit down to build a new Commander deck, picking something that’ll be fun to play is near or at the top of the list for most players. In Kristen’s mind, some color combinations can offer more fun options than others. So, here are five recent Grixis Commanders that prove that Grixis gets to have all the fun. GRIXIS …
What’s on Our Playmats: Card Kingdom Staff Deck Confessions
Ever wonder what the people behind the counter play after hours? We asked our fellow Card Kingdom employees to confess their favorite deck secrets. Forget the top tier meta; we’re talking about the jank, the joy, and the just plain silly decks that truly capture the spirit of Commander. What we found was a treasure trove of personality and creativity. …
The Funniest New Magic Cards and How to Break Them
Who says you can’t teach an old game new tricks? Magic might be almost old enough to run for president, but in the last few years it has been evolving and exploring new horizons at a blistering pace. Recent sets have embraced tropes and genres from space opera to cyberpunk to westerns to noir detective fiction and modern cinematic horror. …
How Many Spider-Man Cards Are Actually Good in Commander?
It’s time for a Commander set review of Marvel’s Spider-Man. Just how many of the cards are worth your attention? How many are worth considering if you’re not all-in on playing a Spider Hero or Villain deck? You can find other recent set reviews here: Card Kingdom’s set review only cares about broadly relevant cards, because we want to maximize …
White Still Needs More Card Draw (And It’s Not Why You Think)
There’s something that’s been on my mind lately, and it’s white card draw. I promise that this article isn’t about beating a dead horse. Quite the opposite, in fact – I do believe that white is now “fixed” in the sense it has more card draw options. There’s just a deeper issue here about deckbuilding. WHITE CAN DRAW ALL THE …
Which Commanders Benefit the Most From Spider-Man?
Marvel’s Spider-Man releases on September 26th, and as of last week we now know every single card in the set. While the set unfortunately doesn’t feature any Commander precons, the set does have several great cards for Commander, and offers a significant power up for many EDH decks. In this article, I’ll take a look at some the Commanders that …
The Art of Having a Secret Commander
You might have noticed friends or other players talking about how their Commander deck has a “Secret Commander”. Let’s dig into what a “Secret Commander” is, why people have them, and the art of building your deck to take advantage of playing a “Secret Commander”. WHAT IS A SECRET COMMANDER When you build a Commander deck, you build it around …
Only 90’s Kids Understand: Are Old-School Mechanics Still Useful?
Magic’s long and unbroken history of development makes it truly unique among strategy games – three decades of evolution and expansion, stretching back towards Antiquities. The constant churn of new cards and new mechanics keeps Magic fresh and current. It also creates something akin to “generations” in its audience. We each discover and learn the Magic of our own time, …
Top 10 Best Equipment for Cheap Evasive Commanders
Equipment cards are often relegated to Equipment decks in Commander. That shouldn’t stop you considering them for your other decks, though – especially when you have a cheap evasive Commander. Two and Three mana Commanders wear equipment well, and if they have Flying, Menace, Haste or First Strike, they can get easy repeatable value. EQUIPMENT CARDS ARE GREAT FOR CHEAP …
Commander Games Feel Fast These Days… And Here’s Why
Sometimes you sit down for what you expect to be a decent length Commander game, only to feel like the game ended in record time. Life totals melted, despite nobody being on combo. If you’re asking yourself why this is happening more often these days, then you’re in the right place. Let’s explore why Commander games feel so fast these …










