Modern Tier List: July 2022

Michael RappModern

Michael’s back with another update to the Modern Tier List! With lots of high-level play over the last month, there’s been a lot of movement! Welcome back to the Modern Tier List for July 2022 on Card Kingdom! This month has featured high level competitive events including a 400+ player MTGO PTQ and SCG Syracuse, and of course we can …

Double Masters 2022 Pauper Downshifts

Scott CullenPauper

Double Masters 2022 is shaping up to be an earth-shaking set for Pauper, and Scott takes a look at some of the most exciting rarity changes! Double Masters 2022 is here, and with it come a slew of much-needed reprints for all formats. Many players are over the moon to see Imperial Seal’s first real reprint, Force of Negation’s reprint …

Does Modern Need a Ban?

Mason ClarkModern

Mason takes a look at the state of the Modern format, and asks a tricky question – does Modern need a ban, and if so, what? Modern is at an interesting point right now. We are one year out from the release of Modern Horizons 2 and the format looks nothing like it did before the release or even after …

The Best Commander Cards from Battle for Baldur’s Gate

Kristen GregoryCommander

Battle for Baldur’s Gate is upon us, so it’s time for another set review. Today, I’ll break down what’s hot from the set. I won’t be going over what’s not, and it’s likely I’ll skip over any super niche cards that don’t impact your collection enough. I’ll also briefly cover the better cards from the Preconstructed Commander decks worth picking …

The Best Ways to Take Extra Combats in Commander

Kristen GregoryCommander

An Additional Combat Phase There are many phrases which tickle the curiosity of a Magic player. “Draw a card” is perhaps the most pervasive, but the one which always makes me happy is hearing that there will be an additional combat phase.  Playing aggro decks in Commander can often be difficult due to how unfriendly the format can be toward …

The Best Clones in Commander

Scott CullenCommander

Clones see a lot of play in Commander, and are often considered one of the utility effects that should be in every deck (where possible). Like removal, they always have an application, provided there are creatures on board. While removal might deal with a problem, sometimes you’d rather become a part of the fun instead! Clones are a subset of …

Three Things You Can Try to Improve Your Commander Games

Kristen GregoryCommander

Kristen shares a few ideas that could improve your Commander games. Commander is one of the broadest and most diverse formats of any game on the planet, let alone Magic. With that diversity of playstyle comes diversity of approach, and what works for you might not work for others outside your playgroup. Today, I’ll share a few ideas I’ve been …

Top 20 Reanimation Spells in Magic The Gathering

Top 20 Reanimation Spells in Magic: The Gathering

Tom AndersonCommunity

Reanimator – bringing back huge creatures from the graveyard with relatively cheap spells – is one of the oldest and most recognizable strategies in Magic. The mechanic draws inspiration directly from the fantasy stories which inspired the game’s creators, where wizards reanimate the fallen as shambling undead or reincarnate them to full glorious power. As you’d expect, both black and …

Top 20 Counterspells in Magic The Gathering

Top 20 Counterspells in Magic: The Gathering

Tom AndersonCommunity

Q: How do you upset a Magic player in just three words? A: “Counter target spell.” Yes, counterspells have always been the most polarizing aspect of Magic. For whatever reason, getting your spell snuffed out on the stack is simply more galling than getting hit by removal on the battlefield. Perhaps it’s the power dynamic created by untapped Islands, the …