Phyrexia: All Will Be One Pioneer Highlights

Phyrexia: All Will Be One Pioneer Highlights

All Will Be One is fully spoiled and Elesh Norn is out to take over the multiverse — but how will the newest cards fare in Pioneer? I’m not anticipating a major shakeup, but there are a few cards from this latest trip to New Phyrexia that I wanted to highlight.  Skrelv, Defector Mite Skrelv, Defector Mite is no Mother ... Read More...
Phyrexia: All Will Be One Commander Set Review

Phyrexia All Will Be One Commander Set Review

ONE is a true slam dunk of a set for Commander, with more exciting build-arounds and upgrades than any set for quite some time. It’s sure to shake up the format, as January/February sets often do. Today, I’m going to review what’s good in Phyrexia: All Will Be One for Commander — but only the universal stuff. Nobody has time ... Read More...
Phyrexia: All Will Be One Modern Highlights

Phyrexia: All Will Be One Modern Highlights

It is that time again (or perhaps it never ended), and that time is preview season. Phyrexia: All Will be One is on the horizon, which means it’s time we identify the highlight cards in the set for Modern.  This time around I thought I’d try something different and highlight the best card of each color instead of just the ... Read More...
Phyrexia: All Will Be One Standard Highlights

Phyrexia: All Will Be One Standard Highlights

While the full extent of Elesh Norn’s plans have yet to be previewed, Phyrexia: All Will Be One looks primed to give Standard a huge shot in the arm (don’t ask what kind). As always when Phyrexia is involved, most of the new cards are pushing the absolute limits of game balance while also breaking new mechanical ground in various ... Read More...
Skullbombs and the Evolution of Magic Design

Skullbombs and the Evolution of Magic Design

In Phyrexia: All Will Be One, we have a cycle of one-mana artifacts with activated abilities that can draw you a card called Skullbombs. This builds on a similar cycle from Scars of Mirrodin called Spellbombs, which were themselves a sequel to the original Spellbombs from Mirrodin block. It’s not often we see cycles full reiterated this many times, but ... Read More...
Commander Deck Tech: Karumonix Rats Matter

Commander Deck Tech: Karumonix, Rats Matter

Phyrexia: All Will Be One preview season is well underway, and there are many exciting, new Commanders. I’m the most hyped for Karumonix, the Rat King, who is a great commander for rats-matter decks.  While giving Toxic 1 to your rats is really cool, I’m actually more excited about his enter the battlefield ability, which can draw you a ton ... Read More...

Devoid – MTG Mechanics Explained

Devoid is a characteristic defining ability that can appear on any card type, and simply makes the card colorless regardless of its mana cost. And that’s entirely it. There’s a couple of notes, but they’re pretty quick; And that’s it. Devoid was not terribly popular, as it seemed like an odd choice to devote a full set mechanic slot to. ... Read More...