The Outlaws of Thunder Junction previews have made it very clear: Magic’s newest plane is a wretched hive of scum and villainy. Every named bad guy in the history of the game (who isn’t dead or in plane jail) is riding around town, shooting up the new frontier and causing cowboy chaos. The Thunder Junction design team have embraced this …
Breaking News & Special Guests | Outlaws Reprint Roundup
Outlaws of Thunder Junction releases on April 19, and with it come a whole host of splashy reprints sure to put the yee in your haw. OTJ has three bonus sheets filled with spicy cards, and two of them – Breaking News, and Special Guests – contain smashing reprints. The other, Big Score, contains cards originally destined for an Aftermath …
Dark Depths – Commanding from the 99
The Commander format is all about celebrating your favorite cards, with special rules to ensure your chosen commander plays a major role in every game. But what if the card you really want to build around isn’t an eligible Commander choice? Or if it’s an older legendary creature whose rules weren’t designed to work within the special context of the …
5 Underrated Commander Cards From Portal Three Kingdoms
Portal: Three Kingdoms has a very interesting back story. When it was released in 1999, it was intended to be an introductory product for Asian markets. In other words, it was meant to introduce people to Magic with a simplified version of the game. In fact, for a long time it was considered separate from Magic proper, with cards from …
The Best White Card Draw Spells in Commander
White has plenty of card draw options in Commander nowadays. But what are the best ways to draw cards when you’re in Mono White? Kristen shares the best white card draw spells in Commander. White used to struggle with card draw, it’s true. But thanks to a good few years of excellent designs, white now has plenty of options to …
Enjoying Companions in Commander, Part 2
Though much maligned in Constructed, the companion mechanic from Ikoria offers Commander players a unique opportunity to both customize and empower their deckbuilding. In return for meeting the right deckbuilding restrictions, we can add a powerful extra card to our command zone – ranging from an extra ramp piece to potential win condition. We explored the Commander potential of the …
5 Underrated Commander Cards from Mirage
Mirage is an important set for Commander players. Impressively, it features 9 cards that appear in 5% or more of the EDHRec decks they are eligible for. Its most notable contributions to the format do one of two things that are highly desirable in the format – tutor, or ramp your mana. The powerful tutor trio of Enlightened, Mystical, and …
7 “Bad” Commander Cards That Are Secretly Underrated
Kristen has a selection of “bad” Commander cards that have gotten better with time. Trends come and go in Commander, and sometimes cards that were considered “unplayable” or “bad EV” get their moment in the spotlight once more. These cards are pretty underrated. When you’ve played Commander a while, it’s easy to follow time-honored heuristics when choosing cards for decks, …
Commander Archetype Inspection: Lands
Magic has been around for long enough to spin off hundreds of unique mechanics, each with its own unique advantages, dedicated support cards and memorable payoffs. But when you throw them all together in the grand melting pot that is Commander, a few mechanics clearly stand out from the pack. They offer versatile deck building options, consistent performance in different …
5 Underrated Commander Cards From Judgment
Last week, I took a look at 5 Underrated Commander Cards from Torment. As I discussed there, Torment is a strange set because of its huge emphasis on a single color – Black. The set also deemphasized Black’s enemy colors – Green and White. They did the opposite in the very next set. Judgment emphasizes Green and White, while deemphasizing …