Ready for Living Metal? It’s pretty quick, so pay attention. Living Metal is a static ability that appears on the Vehicle side of Transformers Universes Beyond cards. On your turn, a vehicle you control with this mechanic is an artifact creature in addition to its other types. That means it doesn’t need to be crewed to act as a creature …
Visit – MTG Mechanics Explained
Visit is an an ability from Unfinity, and is linked to another keyword action, “Roll to Visit your Attractions.” Given that this is an Un-set mechanic, it’s going to be a little weird, but it’s not too bad, but there’s a bit of ground to cover to get there. Some cards or effects from Unfinity will have you Open an …
Space Sculptor – MTG Mechanics Explained
All right. Look. This mechanic appears on one card, and is incredibly unlikely to ever show up again except on possible reprints of that one card, so this is getting covered purely for the sake of completion. So, with that out of the way: Space Sculptor appears on the Planeswalker Space Beleren from Unfinity. Once Space Beleren is on the …
Bargain – MTG Mechanics Explained
A cousin to mechanics like Offering, Casualty, Devour, and Exploit, Bargain is an additional cost that could theoretically be attached to any nonland card type. As you cast a card with Bargain, you may sacrifice an artifact, enchantment, or token, and if you do…something extra will happen, but that is exactly is going to depend on the card. That’s the …
Roles – MTG Mechanics Explained
Role tokens, new to Wilds of Eldraine, are seven predefined tokens, each one of which is an Aura that enchants a creature. Six of the roles appear in the main set of WOE, with the final one coming from the Commander decks linked to the set. The seven roles are: A creature can only have one Role that is controlled …
Squad – MTG Mechanics Explained
Squad is a keyword that appears on creatures, will always be written with a number next to it, and represents two abilities. First, when you cast a creature with the mechanic, as an additional cost, you may pay the Squad cost (that number written next to it) as many times as you like. Then, when the creature enters the battlefield, …
Ravenous – MTG Mechanics Explained
Ravenous is a creature keyword that appears on cards from the Warhammer 40K Commander Decks. Creatures with Ravenous all have an X in their casting cost. Ravenous means two things: creatures with it ener the battlefield with a number of +1/+1 counters equal to whatever you paid for X, and if you paid 5 or more for X, you draw …
Decayed – MTG Mechanics Explained
Decayed is a hyper-specific mechanic from Innistrad: Midnight Hunt, and appears solely on Zombie creature tokens. If a creature has the mechanic, that represents two different things: The creature cannot block, and if it ever attacks, it gets sacrificed at the end of that combat. And that’s it. Once a Decayed creature attacks, it will get sacrificed at the end …
Wilds of Eldraine Early Shipping Guide
Wilds of Eldraine brings Magic back to a world of fairy tale, but this one isn’t doesn’t always have a happy ending. The entire plane is falling under the sleeping spell used to stop the Phyrexian invasion, and the forces of good must find a way to break the curse. However, since the early bird gets the worm, Card Kingdom will …
Escape – MTG Mechanics Explained
Escape is a graveyard mechanic that can appear on any non-land card. Escape will always be written with a mana cost, and then an amount of cards to exile from your graveyard after that. When a card with Escape is in your graveyard, you may cast it by paying its escape cost, which is both the mana cost written and …