Auras seem to be getting better all the time, and it’s largely due to the lack of boardwipes at many Commander tables. When tables begin to look more battlecruiser style, Auras can pack a punch for their low investment. Here are some of the better options worth considering. I love a good Aura in Commander, and just recently, I’ve been …
5 Underrated Commanders From Innistrad
Innistrad has to be one of my all-time favorite planes in Magic. The mix of gothic horror, the sublime, and the introduction of eldritch horror later on was all right up my street. Innistrad also has a whole host of great Commanders to try, and this week, we’ll look at some underrated and underplayed options. Previous entries have looked at …
Why Can Combo Decks in Commander Feel Unfulfilling?
Playing a Combo deck in Commander is a surefire way to have a strong win condition and win games. However, it can sometimes feel unfulfilling. Why can playing Combo in Commander feel a bit boring? Kristen is here with her thoughts. There are many different decks in Magic, from classic Jund to Lantern Control. If we boil down these decks …
Protection on Creatures in Commander Wins Games
Protection in Commander is mostly on instants, or rattlesnake effects. It’s used to protect creatures or other nonland permanents from targeted removal spells or damage-based wraths. It wins games by allowing a creature to continue a lethal attack or perform a combo kill. That does win games, sure, but that’s not what I wanted to talk about today. Today I’d …
Foundations Commander Set Review
Foundations prerelease is November 8, and I know I can’t wait to play some Limited. I’m also really hyped to see what’s new in the set for Commander, too. If you want to catch up on the new cards and figure out what to grab for your decks, then our Commander Set Review for Foundations is right up your alley. …
Reviewing JumpStart 25 for Commander
Jumpstart 25 is hitting shelves November 15, and though we’ll be having a ton of fun jamming the new JumpStart decks together for some fun mini-games of Magic, many players are focused entirely on the new card designs for Commander. So, let’s go over what’s new to the format. You can find other recent Commander set reviews here: As per …
Is Universes Beyond in Standard Actually a Good Move?
The announcement that Universes Beyond sets will be legal in all formats – including Standard – beginning with new sets in 2025 came as something of a shock to the Magic community. Is it actually a good move? You might have been lucky enough to attend MagicCon Vegas this weekend. You might also, like me, have been at home, refreshing …
Captain America is Throwing Equipment in Commander
Captain America, First Avenger was previewed alongside Storm, Wolverine, Iron Man and Black Panther as the first of Wizards’ Universes Beyond: Marvel cards in a series of Secret Lair drops. These Marvel cards are a mixture of brand new designs and reprints, some of which have been reskinned to better fit the theme. [EDITOR’S NOTE: The Marvel Superdrop won’t release …
Top 10 Things Bolt Bend Saved Me From in Commander
Bolt Bend is a supremely fun Magic card in the Commander format. Red redirect spells are some of the most potent tools of interaction when you’re not playing blue. Kristen shares her anecdotes about what Bolt Bend can do for you. If you’ve been reading our articles lately, you might have come across “Red is the New Blue In Commander”. …
The Creepiest Magic: The Gathering Art of All Time
Magic: the Gathering is a game that takes place in countless settings and themes. The game has regularly explored settings involving body horror and gothic horror to name a few, and some of that art has been quite divisive. One thing that Magic always does well is its art, though, and when it comes to horror, terror, and disgust, the …