There’s no such thing as a free lunch, and likewise, no such thing as “free” in Commander. Kristen is here to help us with some cost-benefit analysis. Everyone loves free, right? Free bonus cards in your Secret Lair; free door-prizes at the LGS, a free drink with your meal deal. But none of those things are ever truly free. The …
It’s Time to Optimize for Fun in Commander
Kristen poses a new resolution for Commander players: optimizing a deck for fun, rather than just raw power. Players get very invested in Commander — it must be said. This shows up whether it’s in crafting the ultimate Vorthos experience with a finely tuned and reasoned thematic deck, getting matching sleeves, playmat and cool basic lands or, more commonly, in …
The Brother’s War: Commander Set Review
It’s time to dig into The Brother’s War, a nostalgia-packed flashback to the struggles of Urza, Mishra and the Phyrexians. For older players it’s a treat, and newer players can finally experience a classic Magic story. But what does The Brothers’ War offer Commander players? BRO — and yes, that’s the set code — is a veritable smash hit for …
2022 Commander Cards You’ve Already Forgotten About
2022 has been another bumper year for Magic so far. We’ve had a bunch of solid Standard sets and some neat supplemental products, too. However, with the sheer quantity of new cards to try out in Commander, it’s easy for some to slip through the cracks. Today, I’d like to reacquaint you with some cards I think deserve a second …
If You’re Not Taking Explosive Turns in Commander, You Should Stop Them
One of the sure fire ways to win a game of Commander is to take explosive turns. Kristen is here this week to refocus your deckbuilding on either taking or stopping explosive turns. Among the easiest and most stylish ways to win a game of Commander, taking an explosive turn is something all players strive for and enjoy. It’s thrilling …
Top 20 Spirits in Magic: The Gathering
Spirits are undoubtedly one of the coolest tribes in Magic. Popular in Modern, Spirits are a tribe with some truly fantastic cards. And as we’re entering the Halloween season, it’s only right to get in the “spirit” of things. 20. Kodama of the East Tree Kodama of the East Tree kicks things off our list today, and despite me not …
The Best Equipment for Commander
Playing and sticking equipment is always super satisfying, but what are the best equipment in Commander? How do you build the ultimate arbiter of justice? Let’s take a look at the answers today. THE BEST EQUIPMENTS ARE FLEXIBLE Before we get onto the list proper, it’s only fair to point out the metric I am judging the best equipment on: …
Why You Shouldn’t Upgrade Your Commander Deck
It’s normal to want to upgrade your Commander decks over time. But is it really necessary? Kristen evaluates the process and offers an alternative. There are three* main aspects to engaging with Commander as a format: Deckbuilding, Gameplay and Upgrading your deck. We cover Deckbuilding and Gameplay quite often here at Card Kingdom, as do many creative Commander players across …
Warhammer 40k Commander: Celestine Lifelink Reanimator
Celestine, the Living Saint comes in the Forces of the Imperium Warhammer 40k Commander Deck. She’s also a really exciting mono-white Commander option, so let’s take a look at what she can do. CELESTINE MONO WHITE REANIMATOR Celestine brings back creatures from your graveyard to the battlefield on your end step. The price? You need to gain some life. Thankfully …
Warhammer 40k: 10 Cards for your Commander Decks
The new Warhammer 40k Commander decks are here, and for fans of the tabletop game, there’s an epic crossover to be found. For entrenched Magic players, though, there are also new cards to brew with. But what’s worth picking up? Let’s explore 10 cards worth checking out. TOXICRENE Toxicrene has one interesting design. Four mana for a 2/4 reach Deathtouch …