In Magic: The Gathering, there are always cards players love to hate — especially in Commander. There is endless “discourse” about the subject anywhere players congregate online. However, Magic is an ever-changing game riddled with subjectivity, and some cards catch a reputation many think they don’t deserve. With that in mind, today we’re going to defend Sen Triplets in Commander. …
Modern Tier List: March 2023 (SCG Con Charlotte)
It has been a bit since I’ve updated Card Kingdom’s Modern tier list, and with Star Charlotte Games Con Charlotte coming up this weekend, it seems like a great time to do so. When Modern is healthy, a cyclical metagame tends to develop. For example, if we start with the efficient end of the spectrum, decks like Murktide, Hammer and …
Regional Championship Prep, March 2023: Standard
Standard is back in full swing with the upcoming round of Regional Championships centered on the format. With all eyes on preparing for high level Standard gameplay, the question on everyone’s mind has to be: am I going to have fun playing? Actually, yes. Standard is incredibly healthy right now. There are Combo, Tempo, Midrange and Aggro decks all doing …
March of the Machine: An Early Look
With Phyrexia: All Will Be One fully released into the wild, and the resulting disaster of the Planeswalkers’ ill-fated foray into the metal plane ready to play out, it’s time to look at what comes next. March of the Machine is the next Standard set in the Magic storyline, and here’s a look at what we know so far. The …
Skulk – MTG Mechanics Explained
Skulk is a evasion ability that appears on creatures, and any creature with it can’t be blocked by creatures with greater power than the skulk creature. And this one is truly simple as that’s really it. The power restriction is determined as blockers are being declared, and multiple instances of it are redundant, and there’s really not too much more …
Why is Coalition Victory Banned in Commander?
While Commander’s grassroots origins make it different from many other Magic formats, it still has a ban list like the rest of them. However, since Commander is not a format with tons of tournament data to back up banning certain cards, some players are unsure why certain offenders end up on the list. Today, we’re going to take a look …
The Real Impact of Multiplayer Mechanics in Magic
Magic is designed today with Commander right at the forefront, alongside Limited and other constructed formats, which means the game is partially balanced around free-for-all multiplayer. That’s quite a recent change relative to the game’s history, and Wizards of the Coast is still in somewhat early days when it comes to creating new multiplayer-focused mechanics. The Initiative, Goad, Myriad and …
Atraxa, Grand Unifier Breaks Out Across Formats
A few weeks ago I wrote about what I thought was the Modern best card from each color in Phyrexia: All Will Be One. I pegged Tyvar, Jubilant Brawler as the multicolor card, and while Tyvar has seen play so far, it appears I missed the mark. Atraxa, Grand Unifier is the card proving to be relevant — not only …
Pro Tour Phyrexia: Lessons Learned
The most exciting part of professional Magic returned last weekend with Pro Tour Phyrexia. I’m back from playing in the event myself, and let me tell y’all, the format is NOT where it was just two weeks ago. There are three breakout decks to examine from last weekend, one of which was piloted by the event’s winner, ChannelFireball’s Reid Duke. …
Faerie Mastermind and the Pantheon of Invitational Cards
With the recent sneak peek at March of the Machine, one particular card stood out a bit to me. All right, a lot of cards stood out for a lot of reasons, but Faerie Mastermind caught my eye because it’s an Invitational card. Invitational cards have been a part of the game since near the dawn of Organized Play, and …