How to Get Back Into Modern

Magic has mostly moved online since early 2020, but Magic players are eagerly awaiting the return of tabletop organized play and some of their favorite formats like Modern. A handful of people, including myself, have distanced themselves from some formats since competitive Magic’s focus shifted to Standard and Historic. Standard and Historic are some of my favorite formats, but this ... Read More...

The Best Showdown of the Skalds Standard Decks

Showdown of the Skalds has proven to be one of the most impressive cards added to Standard from Kaldheim. The new saga grants a huge boost of card advantage to aggressive decks, as well as a power spike the following turn. Since Kaldheim’s release, players have been trying to figure out the best deck for Showdown; today, we’ll be covering ... Read More...

Yorion Goes in Everything: 5 Standard Brews

The Magic community has had its frosty mitts on Kaldheim for a couple weeks now, and we’re starting to notice the effects filtering through into the Standard metagame. With some completely fresh mechanical possibilities and a high power level, there are several new cards and shells with potential, even once the set’s honeymoon phase fades.  But the depth of the ... Read More...

Building Commander Mana Bases on a Budget

Commander is a truly bizarre format, with wildly varying skill levels and competitive-mindedness across the ranks of the community. It’s a fantastic way to introduce players to the core mechanics and ethos of the game, but it can also be one of the most competitive formats out there. There’s something for everyone here, and that’s what gives it that “special ... Read More...

Strixhaven: School of Mages

Magic: The Gathering is a game about powerful wizards matching wits against one another. And few of the game’s expansion sets deliver on that premise quite like Strixhaven: School of Mages. Strixhaven is Magic‘s newest set, out now! It features brand-new, Standard-legal cards, and it’s available on Magic Arena, Magic Online, and for tabletop play. Plus, along with Strixhaven, Wizards ... Read More...

Leveraging Virtual Card Advantage in Commander

I’d like to talk about something a little different today, and that’s the idea of virtual card advantage.  I recently put together a draft list of a Boros flicker deck, helmed by Archangel Avacyn. My goal was to have a little fun, running lots of cool ETB creatures like Dualcaster Mage and Wildfire Devils. Instead of the usual “greatest hits” ... Read More...

Why Games of Magic Are Getting Faster

Do you think games of Magic might be getting too fast these days? It’s an odd thing to worry about in regard to a turn-based strategy game, even if chess clocks and Arena ropes force us into hasty decisions from time to time. But in its own best measure of speed — how many turns it takes to crush opponents ... Read More...