Orzhov Week at Card Kingdom

Come in, come in, make yourself at home – I’ll get Matkev, my thrull, to bring some tea and biscuits. And here he is now! You take two sugars, right? Hm, yes, you seem like a two sugars person. Ha, how decadent! I just need you to sign here, for verification. Here you go – do drink up, and let’s ... Read More...

Ravnica Allegiance’s Commander Surprises

No matter the format and no matter the card text, new cards get compared to old cards. Ixalan‘s River’s Rebuke drew swift comparisons to Cyclonic Rift because they both bounce loads of opposing permanents. They can be used very differently, but the most natural reaction was to compare them directly. This life cycle can lead to new cards feeling like ... Read More...

Ravnica Allegiance Standard Brews: Azorius

When brewing with Blue and White, my mind initially went to Teferi, Hero of Dominaria, Absorb and Precognitive Perception. However, my heart was drawn, as it often is, to a more creature-based strategy – and particularly one Dovin, Grand Arbiter. White aggressive strategies were fan favorites last season; they were popular early in the format, and saw continued success with ... Read More...

Azorius Week at Card Kingdom

An announcement from Nhillosh, Deputy of Retail Efficiency: Pursuant to Ravnican Code of Law Section XXXIV, Subsection VII, Subsubsection X, Paragraph 3, this announcement serves as formal notification that the Azorius Senate has taken control of Card Kingdom. As duly appointed representative of the Azorius Senate, my intention is to improve efficiency at Card Kingdom. To this end, we have ... Read More...

Ravnica Allegiance Standard Brews: Gruul

Last week, I brewed up a new Standard Simic deck using my old friend Carnage Tyrant. It was so much fun that I decided to try again this week – but this time, we’re going Gruul! A 7/6 Trampling Hexproof Dino is already a promising way to close out games, but I found myself asking, “Why not give it Haste?” ... Read More...

New Gruul Cards for Standard

Ravnica Allegiance throws us into the wild, brutal world of the Gruul Clans. With a brand new mechanic and even a planeswalker to evaluate, the set gives aggressive players a smorgasbord of exciting tricks and toys. The old adage that it pays to play aggro at the beginning of a format would seem to bode well for red and green ... Read More...