Venerated Rotpriest: A History of Bonkers One-Drops
There are a lot of powerful cards in Phyrexia: All Will Be One, but we’re going to focus on this guy — Venerated Rotpriest: This little druid has been making waves as some figured out it may be the linchpin for making several varieties of Toxic decks across multiple formats work. I fully plan on experimenting around several Proliferate builds ... Read More...
Phyrexia: All Will Be One Rebellion Rising Precon Upgrade Guide
Phyrexia: All Will Be One Commander decks are arriving soon, returning us to battle with those eerie Phyrexians. But there’s a Rebellion Rising to answer the threat — a Boros powerhouse featuring heavy-hitting Rebel tokens that is primed for an upgrade. This deck is the perfect Commander precon base for anyone who loves creating and buffing tokens while manning a ... Read More...
Why is Braids, Cabal Minion Banned in Commander?
While Commander’s grassroots origins make it different from many other Magic formats, it still has a ban list like the rest of them. However, since Commander is not a competitive format with tournament data to back up banning certain cards, some players are unsure why certain offenders end up on the list. Today, we’re going to take a look at ... Read More...
Toxic – Mtg Mechanics Explained
Toxic is an update to Infect in Phyrexia: All Will Be One, and works like a mixture of Infect and Poisonous. Toxic will always be written as “Toxic X,” and whenever a creature with it deals any amount of combat damage to a player, that player gets X poison counters. Pretty straightforward, but there are some notes to go over: ... Read More...
Neon Dynasty Featured a Hidden Praetor
The ramp up to the return to New Phyrexia in All Will Be One saw the machinations of the Praetors unfold across the multiverse. What if we told you there were more Praetors than the New Phyrexian five? Well, for starters, of course there are more than the five we’ve had since Kaldheim, you’d say. For starters, we had Gix, ... Read More...
The Danger of Phyrexian Mana
Phyrexia: All Will Be One has shown us that New Phyrexia’s armies are filled with endless ranks of destructive, living weapons — but its most dangerous power remains its most simple: Phyrexian mana costs. Introduced in 2011’s New Phyrexia, at the culmination of the Phyrexian invasion of Mirrodin, Phyrexian mana allowed players to pay for spells with chunks of life ... Read More...
Phyrexia: All Will Be One Updated Decks for Modern
The natural progression when evaluating new cards begins with determining whether they have the power to compete in a given format. Last week I outlined the best card for every color from Phyrexia: All Will be One, which means it’s time to find decks that can maximize their strengths in Modern. The cards that seem to have the most promise ... Read More...