Verge Lands Show You Don't Need Dual Lands in Commander

Verge Lands Show You Don’t Need Duals in Commander

Kristen GregoryCommander

Aetherdrift finishes the Verge land cycle started in Duskmourn. These lands are a brewer’s dream in Commander, and contribute to a smoother and more accessible manabase for everyone. Kristen argues you don’t need Duals anymore.  Manabases are important. Hugely important. Just recently, I talked about the kinds of payoffs and interactions that Fetchlands gatekeep. I also had some thoughts on …

Sneaky Standard Synergies

Sneaky Standard Synergies to Accelerate Aetherdrift’s Vehicles

Tom AndersonStandard

There are very few people in the world more revved up than I am at the thought of vehicle-themed Aetherdrift decks. I just love how vehicles create natural counterplay to sweepers and other sorcery-speed interaction, or give decks on the defensive insurance against their blockers being removed before combat. So I’m not looking to just play an odd vehicle or …

5 Underrated Vehicles in Commander

5 Underrated Vehicles for Commander

Jacob LacknerCommander

The release of Aetherdrift is right around the corner, arriving on February 1st (you can preorder now!). Well, I should probably say it’s “just down the road,” because Aetherdrift’s setting is a multiplanar race. That means we should expect to see a whole lot of vehicles. In fact, as I’m writing this we’ve already seen a few. In Magic’s more …