Sunforger has started to feel like quite a mana intensive operation in Commander. Three mana to cast; three to equip; RW to activate. That’s a lot of mana. However, for a start, I don’t think that’s what you want to be doing with Sunforger anyways. Who has time and mana for that? SUNFORGER Sunforger is essentially a reward for playing …
5 Underrated Commander Cards in Legions
Legions is a weird set. Released in February of 2003 as the second set of Onslaught Block, it has one of the most extreme set gimmicks we’ve ever seen. That’s because every single card in the set has the same card type! All 145 cards in Legions are creatures. On the whole, Onslaught block was very focused on creature types, …
10 Modern Horizons Cards That Changed Commander Forever
Modern Horizons sets generally aim to shake up Modern, but they inevitably appeal to Commander players too. Modern Horizons and Modern Horizons 2 both had a big impact on the Commander format. Here are 10 cards that have changed the face of Commander forever. MODERN HORIZONS SETS CHANGED COMMANDER Before Modern Horizons, Commander players generally only got new cards in …
Are Creature-Only Commander Decklists More Powerful?
Have you ever looked at your deck and thought “do I have too many creatures here”? Unless you were playing way back when Shivan Dragon was the best threat available, the very idea of “too many creatures” probably sounds weird. The power and utility offered by creature cards has been steadily growing throughout Magic’s history, and expectations of their role …
How to Use Your Manabase Strategically in Commander
When building a manabase, a lot of effort goes into making sure you can cast your spells by having the correct color sources. Identifying good utility lands to add is easy enough, especially if you checked out our list of 20 of the Best Utility Lands. But how do you wring out the last bit of value from the manabase? …
5 Underrated Commander Cards from Homelands
Homelands makes everyone’s short-list of the worst Magic sets of all time, both in terms of design and the power level of the cards. After all, when it comes to 60-card formats and Commander, there are really only two cards in the set that have made significant contributions – Merchant Scroll, and Memory Lapse. So, if you aren’t playing Blue …
10 Underrated Combat Tricks for Commander
Combat Tricks are an integral part of Limited Magic and even find their way into 60-card Constructed formats. While they have a little less impact in Commander, they can still be great. Here are 10 combat tricks we’re really high on right now. The pervading philosophy is that Commander isn’t the best place for Combat Tricks. The argument is roughly …
20 of the Best Utility Lands for Commander
The manabase is arguably what makes or breaks your Commander deck. Other than on-color basics and dual-color lands, what should you fill it with? Kristen has her picks of the best utility lands for Commander. 20 of the Best Utility Lands for Commander Picking out the best utility lands for your deck is a largely unique experience that’ll depend heavily …
Commanding From the 99: Singleton Rule-Breakers
Recently, we’ve been exploring a unique niche within Commander deckbuilding: decks where the most important and defining card isn’t the one in the command zone. Whether because of a rules nonbo or just lacking the legendary supertype, not every build-around is eligible to take command. But that doesn’t mean you can’t still make them work with a little ingenuity. There …
5 Underrated Commander Cards in Modern Horizons
Modern Horizons 3 comes out next month. Like the previous two sets in the series, I think it’s a pretty safe bet to assume that the cards in the set are going to have a massive impact on the format it’s chiefly designed for – Modern. However, it isn’t like Modern is the only format that Modern Horizons sets have …