With Thanksgiving later this week, I thought it would be fun to take a break from my usual “This Day in Magic History” column and instead write a Thanksgiving-related article. In this post, I’m going to give you a deck tech for my Thanksgiving-inspired Commander deck! The Host A Thanksgiving Commander deck definitely has to be about Food, so who …
It’s Time to Optimize for Fun in Commander
Kristen poses a new resolution for Commander players: optimizing a deck for fun, rather than just raw power. Players get very invested in Commander — it must be said. This shows up whether it’s in crafting the ultimate Vorthos experience with a finely tuned and reasoned thematic deck, getting matching sleeves, playmat and cool basic lands or, more commonly, in …
Urza’s Iron Alliance Commander Precon Upgrade Guide
Commander is a more powerful, established format these days, and the average deck is simply much stronger than it was in the early years of Commander precons. While that may have pushed designers in the past to keep pace, The Brothers’ War features the perfect, powerful character from Magic’s 30-year history to lean on: Urza. And while Urza’s Iron Alliance …
Getting Started with Starter Commander Decks
Starter Commander Decks are coming on Dec. 2, but what exactly are they? Are they any good? Let’s dive in and take a closer look — first at the product overall, then at each deck. What Are These? The Starter Commander Decks are five, standalone Commander decks, designed to come in at a lower price point (somewhere in the neighborhood …
Fringe Format: 7-Point Highlander
Despite the online grumbling, Eternal Magic is a lot of fun! With the widest pool of cards legal to play, you can sleeve up the idealized version of your favorite strategy from the game’s entire 30-year history and take on the world. Of course, while sitting down to play doesn’t always work out quite as advertised, the 7-Point Highlander format …
Threat Assessment in Commander
Even as a social game, Commander doesn’t ask everyone playing to take up much responsibility. Knowing the basic rules of Magic and generally being a friendly person are the main baselines, but there is one more skill every Commander player should develop to keep games as enjoyable for everyone as possible: threat assessment. For those newer to the game, threat …
2022 Commander Cards You’ve Already Forgotten About
2022 has been another bumper year for Magic so far. We’ve had a bunch of solid Standard sets and some neat supplemental products, too. However, with the sheer quantity of new cards to try out in Commander, it’s easy for some to slip through the cracks. Today, I’d like to reacquaint you with some cards I think deserve a second …
If You’re Not Taking Explosive Turns in Commander, You Should Stop Them
One of the sure fire ways to win a game of Commander is to take explosive turns. Kristen is here this week to refocus your deckbuilding on either taking or stopping explosive turns. Among the easiest and most stylish ways to win a game of Commander, taking an explosive turn is something all players strive for and enjoy. It’s thrilling …
Top 20 Spirits in Magic: The Gathering
Spirits are undoubtedly one of the coolest tribes in Magic. Popular in Modern, Spirits are a tribe with some truly fantastic cards. And as we’re entering the Halloween season, it’s only right to get in the “spirit” of things. 20. Kodama of the East Tree Kodama of the East Tree kicks things off our list today, and despite me not …
The Best Equipment for Commander
Playing and sticking equipment is always super satisfying, but what are the best equipment in Commander? How do you build the ultimate arbiter of justice? Let’s take a look at the answers today. THE BEST EQUIPMENTS ARE FLEXIBLE Before we get onto the list proper, it’s only fair to point out the metric I am judging the best equipment on: …