Meld – MTG Keywords Explained

Card KingdomStrategy

Meld is a Keyword Action (a little different than what we normally cover here) that can appear on any permanent type. It could theoretically appear on an Instant or Sorcery, but we have yet to see that occur and how specifically that would work. Anyway! Meld appears in the ability text of one card that will specifically name another card …

Fuse – MTG Mechanics Explained

Card KingdomStrategy

Fuse is a static ability you can find on some split cards – modal cards that essentially act like two cards in one. Normally, these cards only allow you to cast one side or the other, but not both. Fuse lets you do exactly that. When you cast a Fuse card from your hand you may pay the costs of …

Extort – MTG Keywords Explained

Card KingdomStrategy

Extort is a triggered ability that appears on permanents. Whenever you cast a spell (any spell), you may pay a single white or black mana. If you do, each opponent loses one life and you gain a life equal to the total life lost this way. And…yeah. That’s it. A few small notes: You can only pay for the draining …

Evolve – MTG Keywords Explained

Card KingdomStrategy

Evolve is a triggered ability that appears on creatures, and it means that whenever another creature enters the battlefield under your control, if it has greater power or toughness than the creature with Evolve, you put a +1/+1 counter on the creature with Evolve. And that’s the basics! As long as the new creature’s power is greater than the Evolve …

Cipher – MTG Keywords Explained

Card KingdomStrategy

Cipher is a little strange, and appears on instants and sorceries. When you cast a spell with Cipher, if you are casting the actual card (more on this weird clause in a minute), you may exile the card encoded on a creature you control. When a card with Cipher is encoded on a creature and that creature deals combat damage …

Unleash – MTG Keywords Explained

Card KingdomStrategy

Unleash appears solely on creature cards, and gives you a choice when a creature with it enters the batlefield. As the creature enters the battlefield, you may have it enter with a +1/+1 counter on it. As long as the creature has a +1/+1 counter on it, it cannot block. Easy! A simple choice: have a bigger creature that can’t …

Scavenge – MTG Keywords Explained

Card KingdomStrategy

Most creature based graveyard mechanics (like Unearth, for example) tend to revolve around somehow getting that creature back on the battlefield, but scavenge is different. It appears only on creatures, and can only be activated when that card is in the graveyard. At sorcery speed (on your turn in your main phase with nothing else on the stack), you may …

Overload – MTG Keywords Explained

Card KingdomStrategy

Overload exists on instants and sorceries, and is actually two static abilities. The first says that as you go to cast the spell, you may instead pay the overload cost. The second says that if you do that, you then replace all instances of the word “target” on the card with “each.” If don’t pay the overload cost, the spell …

Soulbond – MTG Keywords Explained

Card KingdomStrategy

There’s a lot here, so let’s get to it. First, soulbond is actually two triggered abilities; the first triggers as the creature with it enters the battlefield, and states that you may pair it with another unpaired creature you control – more on that in a minute. The second states that whenever another creature enters the battlefield under your control, …

Read Ahead – MTG Keywords Explained

Card KingdomStrategy

Read Ahead is a mechanic that appears only on Sagas. Sagas normally get a lore counter when they enter the battlefield, and then another lore counter at the beginning of your precombat main phase, triggering the appropriate chapter each time. Once it has as many lore counters as it does chapters and the final chapter trigger resolves, the Saga gets …