Did Spider-Man Learn Anything from Assassin’s Creed?

Tom AndersonProducts

Magic players have become well-accustomed to Universes Beyond products of late. We’re reaching the point where it’s no longer a novelty seeing pop-culture icons clash with planeswalkers on the tabletop. But the upcoming Marvel’s Spider-Man release is an exception even in its own exceptional class. Despite a huge number of flashy legendary cards, with effects primed to appeal to casual …

Only 90’s Kids Understand: Are Old-School Mechanics Still Useful?

Tom AndersonCommander, Products, Strategy

Magic’s long and unbroken history of development makes it truly unique among strategy games – three decades of evolution and expansion, stretching back towards Antiquities. The constant churn of new cards and new mechanics keeps Magic fresh and current. It also creates something akin to “generations” in its audience. We each discover and learn the Magic of our own time, …

The Best Counterspells in MTG (Since the Last List)

Tom AndersonStrategy

Counterspells are a core building block of Magic: one of the fundamental effects that make up its periodic table. By this point in history we’ve seen literally hundreds of variations on the original Counterspell, and you can still rely on at least one or two new ones appearing in every set.  Of course, not all counter-magic is created equal. In …

Edge of Eternities Draft Guide

Tom AndersonEvents, Products, Strategy

It might be weird to say I feel sympathy for a Magic set. But Edge of Eternities really got a raw deal: not only was its debut slotted between huge Universes Beyond sets like Final Fantasy and Marvel’s Spider-Man, but it also had the challenge of launching the game’s first “space fantasy” setting. Could this one release manage to make …

Untapped Synergies For Tapping Creatures

Tom AndersonCommander, Strategy

Do you ever see a new mechanic get spoiled and start rubbing your hands gleefully, or even remark aloud something like “they made this just for me!” I’ve been thrilled by almost everything Wizards have revealed from Edge of Eternities so far, as it all seems to lean into my pre-existing playstyle preferences. But the station mechanic I find particularly …