Verge Lands Show You Don't Need Dual Lands in Commander

Verge Lands Show You Don’t Need Duals in Commander

Kristen GregoryCommander

Aetherdrift finishes the Verge land cycle started in Duskmourn. These lands are a brewer’s dream in Commander, and contribute to a smoother and more accessible manabase for everyone. Kristen argues you don’t need Duals anymore.  Manabases are important. Hugely important. Just recently, I talked about the kinds of payoffs and interactions that Fetchlands gatekeep. I also had some thoughts on …

5 Underrated Vehicles in Commander

5 Underrated Vehicles for Commander

Jacob LacknerCommander

The release of Aetherdrift is right around the corner, arriving on February 1st (you can preorder now!). Well, I should probably say it’s “just down the road,” because Aetherdrift’s setting is a multiplanar race. That means we should expect to see a whole lot of vehicles. In fact, as I’m writing this we’ve already seen a few. In Magic’s more …

Exciting Commander Reprints in Innistrad Remastered

Exciting Commander Reprints in Innistrad

Kristen GregoryCommander

Innistrad Remastered releases January 24, 2025. It brings a curated Innistrad draft experience, and some much awaited reprints for popular cards for many formats. Today, we will look at the most exciting reprints for Commander from Innistrad Remastered.  INNISTRAD REMASTERED: EDGAR’S BIG DAY OUT We can’t discuss the set without discussing the premier Mardu Vampires Commander Edgar Markov. Edgar sees …

How to Leverage Lightning Rods in Commander

How to Leverage Lightning Rods in Commander

Kristen GregoryCommander

The secret to running must-answer threats in Commander is to run other must-answer cards alongside them. Once you practice deploying a Lightning Rod, you’ll find you can stick your favorite haymakers and game-winning permanents much more often.  Some Commanders are kill on sight. Some nonland permanents are similarly… kill on sight. There are few things worse in Commander than tapping …

What Do Fetchlands Gatekeep in Commander?

What do Fetchlands Gatekeep in Commander?

Kristen GregoryCommander

Fetchlands are widely considered a staple in Commander. They help decks with mana fixing and consistency. What strategies are carried by Fetchlands, and what decks do they gatekeep? Fetchlands are great in Commander. You can grab a Shockland or Triome off of them to hit your colors, you can use the triggers for various ends, and you can slightly improve …