As you probably know, it was recently announced that we’re going to be getting a whole lot of Universes Beyond sets in 2025, and they’re all going to be legal in Standard. These are sets that are based on an IP other than Magic: the Gathering. This got me thinking about our first Standard-legal Universes Beyond set – 2021’s Dungeons …
Auras are Awesome When Nobody Boardwipes
Auras seem to be getting better all the time, and it’s largely due to the lack of boardwipes at many Commander tables. When tables begin to look more battlecruiser style, Auras can pack a punch for their low investment. Here are some of the better options worth considering. I love a good Aura in Commander, and just recently, I’ve been …
5 Underrated Commanders From Innistrad
Innistrad has to be one of my all-time favorite planes in Magic. The mix of gothic horror, the sublime, and the introduction of eldritch horror later on was all right up my street. Innistrad also has a whole host of great Commanders to try, and this week, we’ll look at some underrated and underplayed options. Previous entries have looked at …
Why Can Combo Decks in Commander Feel Unfulfilling?
Playing a Combo deck in Commander is a surefire way to have a strong win condition and win games. However, it can sometimes feel unfulfilling. Why can playing Combo in Commander feel a bit boring? Kristen is here with her thoughts. There are many different decks in Magic, from classic Jund to Lantern Control. If we boil down these decks …
Protection on Creatures in Commander Wins Games
Protection in Commander is mostly on instants, or rattlesnake effects. It’s used to protect creatures or other nonland permanents from targeted removal spells or damage-based wraths. It wins games by allowing a creature to continue a lethal attack or perform a combo kill. That does win games, sure, but that’s not what I wanted to talk about today. Today I’d …
5 Cool Jumpstart 2025 Commanders
Jumpstart 2025 is a supplement booster set that releases alongside Magic: the Gathering Foundations on November 15th. As with past Jumpstart products, you and your opponent simply buy two booster packs and shuffle them together to make 40-card decks. And then you’re ready to play. These boosters all have themes, so you end up with what feel like very synergistic …
Foundations Commander Set Review
Foundations prerelease is November 8, and I know I can’t wait to play some Limited. I’m also really hyped to see what’s new in the set for Commander, too. If you want to catch up on the new cards and figure out what to grab for your decks, then our Commander Set Review for Foundations is right up your alley. …
Reviewing JumpStart 25 for Commander
Jumpstart 25 is hitting shelves November 15, and though we’ll be having a ton of fun jamming the new JumpStart decks together for some fun mini-games of Magic, many players are focused entirely on the new card designs for Commander. So, let’s go over what’s new to the format. You can find other recent Commander set reviews here: As per …
Are Planeswalkers Doomed?
For almost 20 years now, Planeswalkers have been central to Magic’s identity as a game. The Gatewatch (along with other notables like Sarkhan, Ral, Vraska and Sorin) established a recurring central cast for the game’s storyline. They created marketable, consistent mascots for their respective color combinations and home planes. By these business-centric measures, Planeswalker cards have been an unmitigated success. …
5 Spookiest Commanders to Brew This Halloween
It’s Halloween week and that means it’s time for a Halloween-themed article. Magic has no shortage of super spooky Magic cards. There’s even a card that directly references the holiday itself, in the form of All Hallow’s Eve. While there aren’t any other cards that directly reference the holiday, there are tons of cards that have Halloween vibes. In this …