Aetherdrift finishes the Verge land cycle started in Duskmourn. These lands are a brewer’s dream in Commander, and contribute to a smoother and more accessible manabase for everyone. Kristen argues you don’t need Duals anymore. Manabases are important. Hugely important. Just recently, I talked about the kinds of payoffs and interactions that Fetchlands gatekeep. I also had some thoughts on …
How to Make Your Removal Go Further in Commander
Commander is a format with many must-answer threats and problems to deal with. You can only pack so much removal in your deck, so how can you get the most out of it? How can you make your removal go further in Commander? I’m a big advocate of running plenty of removal, and although I will often opt for the …
5 Underrated Vehicles for Commander
The release of Aetherdrift is right around the corner, arriving on February 1st (you can preorder now!). Well, I should probably say it’s “just down the road,” because Aetherdrift’s setting is a multiplanar race. That means we should expect to see a whole lot of vehicles. In fact, as I’m writing this we’ve already seen a few. In Magic’s more …
Exciting Commander Reprints in Innistrad
Innistrad Remastered releases January 24, 2025. It brings a curated Innistrad draft experience, and some much awaited reprints for popular cards for many formats. Today, we will look at the most exciting reprints for Commander from Innistrad Remastered. INNISTRAD REMASTERED: EDGAR’S BIG DAY OUT We can’t discuss the set without discussing the premier Mardu Vampires Commander Edgar Markov. Edgar sees …
The Secret to Building a Good Typal Deck
Building a typal deck is a lot of fun – but how can you squeeze out the potential of the deck? What pitfalls can you avoid in deckbuilding? How do you build a good typal deck? Typal decks are decks built around one creature type. It’s often a creature type people have a soft spot for, and it’s usually indicated …
10 Cards I’d Rather Play Than Counterspell in Commander
We all love a good counterspell, especially when it disrupts a game-winning combo or finisher. The iconic original counterspell is still being played in over 40% of blue decks when there are some much better options. If you’re in blue, chances are that you want to take some counter spells. They function as a bit of a wild card in …
10 Cards I Look Forward to Casting in Commander in 2025
Trying to find space for so many wild and wicked cards is always a challenge in Commander. Kristen means to make up for lost time this year by getting her mileage out of these great cards. For as much as Commander is 100-card format, it sure feels like trying to fit all the cool cards you wanna be playing into …
How to Leverage Lightning Rods in Commander
The secret to running must-answer threats in Commander is to run other must-answer cards alongside them. Once you practice deploying a Lightning Rod, you’ll find you can stick your favorite haymakers and game-winning permanents much more often. Some Commanders are kill on sight. Some nonland permanents are similarly… kill on sight. There are few things worse in Commander than tapping …
What do Fetchlands Gatekeep in Commander?
Fetchlands are widely considered a staple in Commander. They help decks with mana fixing and consistency. What strategies are carried by Fetchlands, and what decks do they gatekeep? Fetchlands are great in Commander. You can grab a Shockland or Triome off of them to hit your colors, you can use the triggers for various ends, and you can slightly improve …
5 Underrated Commander Cards From Dark Ascension
Dark Ascension is the second set in the original Innistrad Block. Released in 2012, the set is filled with lots of spooky creatures of the night, as all Innistrad sets are. With Innistrad Remastered on the horizon, it’s a good time to take a look back at one of the very first sets that takes place on this popular plane. …