Elesh Norn, Mother of Machines, in Modern

Elesh Norn Has Changed Modern

Mason ClarkModern

Four-color is back! Since the banning of Yorion back in the fall, players have tried to make four-color work. On a few occasions it has succeeded, however, ultimately the deck quickly fell off the competitive radar as decks like Breach, Hammer and Murktide dominated the metagame.  However with the release of All Will Be One, a new card was added …

Faerie Mastermind and the Pantheon of Invitational Cards

Faerie Mastermind and the Pantheon of Invitational Cards

Chris CornejoLegacy, Modern, Pioneer, Standard

With the recent sneak peek at March of the Machine, one particular card stood out a bit to me. All right, a lot of cards stood out for a lot of reasons, but Faerie Mastermind caught my eye because it’s an Invitational card.  Invitational cards have been a part of the game since near the dawn of Organized Play, and …

The 10 Cards You Should Be Playing in Modern

Michael RappModern

Currently, Modern is about the most powerful it has ever been. The average card quality in decks is significantly higher than it has been in the past. Along with that, the best cards in the format are even more noticeable. Naturally the best decks almost always play at least a couple of the best cards in the format, unless they’re …

Venerated Rotpriest: A history of bonkers one drops

Venerated Rotpriest: A History of Bonkers One-Drops

Chris CornejoModern, Pioneer, Standard

There are a lot of powerful cards in Phyrexia: All Will Be One, but we’re going to focus on this guy — Venerated Rotpriest:  This little druid has been making waves as some figured out it may be the linchpin for making several varieties of Toxic decks across multiple formats work. I fully plan on experimenting around several Proliferate builds …

The Danger of Phyrexian Mana

The Danger of Phyrexian Mana

Tom AndersonModern, Standard

Phyrexia: All Will Be One has shown us that New Phyrexia’s armies are filled with endless ranks of destructive, living weapons — but its most dangerous power remains its most simple: Phyrexian mana costs. Introduced in 2011’s New Phyrexia, at the culmination of the Phyrexian invasion of Mirrodin, Phyrexian mana allowed players to pay for spells with chunks of life …